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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 17 / 17 | 7.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 21.8 | 17 / 17 | 5.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 17 / 17 | 7.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.02 | 17 / 17 | 0.64 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.0% | 17 / 17 | 40.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.0 | 17 / 17 | 14.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 17 / 17 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 17 / 17 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.4% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,758.4 | 17 / 17 | 53,273.0 – 114,019.0 |
Physical damageFinal match statistic reported by the match source. | 42,858.0 | 17 / 17 | 22,885.0 – 66,812.0 |
Magic damageFinal match statistic reported by the match source. | 38,704.9 | 17 / 17 | 22,771.0 – 55,886.0 |
True damageFinal match statistic reported by the match source. | 3,191.8 | 17 / 17 | 536.0 – 10,685.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,587.7 | 17 / 17 | 1,898.1 – 3,428.3 |
Damage takenFinal match statistic reported by the match source. | 124,365.9 | 17 / 17 | 71,214.0 – 160,361.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,835.4 | 17 / 17 | 52,125.0 – 182,590.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,732.5 | 17 / 17 | 46,936.0 – 81,696.0 |
Gold spentFinal match statistic reported by the match source. | 56,203.4 | 17 / 17 | 44,233.0 – 74,543.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,829.5 | 17 / 17 | 1,684.3 – 2,152.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 17 / 17 | 88.8% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,041.0 | 17 / 17 | 820.0 – 1,374.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 17 / 17 | 28.1 – 36.4 |
Turret plates takenFinal match statistic reported by the match source. | 25.9 | 17 / 17 | 5.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.0 | 11 / 17 | -85.0 – +55.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -522.8 | 17 / 17 | -6,022.0 – +2,497.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,295.1 | 11 / 17 | -5,632.0 – +2,033.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.7 | 17 / 17 | 193.0 – 431.0 |
Vision score / minFinal match statistic reported by the match source. | 8.31 | 17 / 17 | 6.96 – 11.20 |
Wards placedFinal match statistic reported by the match source. | 93.4 | 17 / 17 | 66.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 41.6 | 17 / 17 | 19.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 26.3 | 17 / 17 | 13.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 17 / 17 | 1.13 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,698.7 | 17 / 17 | 3,111.4 – 14,242.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,737.1 | 17 / 17 | 1,263.7 – 11,860.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 17 / 17 | 15.0 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 17 / 17 | 13.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:36 | 17 / 17 | 26:54 – 40:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 17 / 17 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 10 / 17 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 17 / 17 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 17.6% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable