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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 22 / 22 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 22 / 22 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 35.0 | 22 / 22 | 10.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.75 | 22 / 22 | 0.77 – 15.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 22 / 22 | 42.5% – 74.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 22 / 22 | 17.0 – 119.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 22 / 22 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 22 / 22 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.7% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 106,973.4 | 22 / 22 | 55,655.0 – 206,084.0 |
Physical damageFinal match statistic reported by the match source. | 56,993.7 | 22 / 22 | 28,285.0 – 118,974.0 |
Magic damageFinal match statistic reported by the match source. | 44,311.8 | 22 / 22 | 13,813.0 – 100,783.0 |
True damageFinal match statistic reported by the match source. | 5,663.6 | 22 / 22 | 461.0 – 25,654.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,967.3 | 22 / 22 | 1,680.6 – 4,237.5 |
Damage takenFinal match statistic reported by the match source. | 138,328.5 | 22 / 22 | 86,243.0 – 243,507.0 |
Damage mitigatedFinal match statistic reported by the match source. | 145,537.8 | 22 / 22 | 79,599.0 – 274,872.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,629.9 | 22 / 22 | 50,079.0 – 95,802.0 |
Gold spentFinal match statistic reported by the match source. | 61,908.2 | 22 / 22 | 44,468.0 – 92,835.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,879.9 | 22 / 22 | 1,668.1 – 2,115.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 22 / 22 | 85.5% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,140.2 | 22 / 22 | 859.0 – 1,540.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 22 / 22 | 28.9 – 35.8 |
Turret plates takenFinal match statistic reported by the match source. | 42.9 | 22 / 22 | 13.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.4 | 20 / 22 | -112.0 – +90.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -433.3 | 22 / 22 | -4,672.0 – +4,164.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,055.3 | 20 / 22 | -4,802.0 – +3,134.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.4 | 22 / 22 | 193.0 – 401.0 |
Vision score / minFinal match statistic reported by the match source. | 8.32 | 22 / 22 | 7.62 – 9.85 |
Wards placedFinal match statistic reported by the match source. | 103.0 | 22 / 22 | 69.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 40.7 | 22 / 22 | 21.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 30.6 | 22 / 22 | 17.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 22 / 22 | 0.99 – 2.25 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,386.5 | 22 / 22 | 4,086.2 – 22,996.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,557.9 | 22 / 22 | 1,913.4 – 15,636.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 22 / 22 | 14.1 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 22 / 22 | 14.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 35:22 | 22 / 22 | 25:19 – 49:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 22 / 22 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 17 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 22 / 22 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.1% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable