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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
82 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 82 / 82 | 0.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 15.8 | 82 / 82 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 35.7 | 82 / 82 | 0.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.27 | 82 / 82 | 0.00 – 34.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.8% | 81 / 82 | 40.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.9 | 82 / 82 | 0.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 82 / 82 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 82 / 82 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 82 / 82 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 82 / 82 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 82 / 82 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 57.3% | 82 / 82 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.7% | 82 / 82 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 82 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 82 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,819.5 | 82 / 82 | 41,262.0 – 219,023.0 |
Physical damageFinal match statistic reported by the match source. | 44,942.9 | 82 / 82 | 14,200.0 – 109,721.0 |
Magic damageFinal match statistic reported by the match source. | 41,070.5 | 82 / 82 | 19,966.0 – 93,482.0 |
True damageFinal match statistic reported by the match source. | 3,801.9 | 82 / 82 | 291.0 – 17,747.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 82 / 82 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,793.5 | 82 / 82 | 1,496.4 – 4,789.1 |
Damage takenFinal match statistic reported by the match source. | 118,649.3 | 82 / 82 | 62,694.0 – 247,930.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,570.8 | 82 / 82 | 53,476.0 – 381,628.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,495.4 | 82 / 82 | 38,185.0 – 96,584.0 |
Gold spentFinal match statistic reported by the match source. | 58,180.2 | 82 / 82 | 36,360.0 – 100,795.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 82 / 82 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,961.4 | 82 / 82 | 1,507.3 – 2,359.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.1% | 82 / 82 | 79.9% – 105.2% |
Total CSFinal match statistic reported by the match source. | 1,110.4 | 82 / 82 | 805.0 – 1,507.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 82 / 82 | 30.0 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 41.8 | 82 / 82 | 4.0 – 133.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.1 | 79 / 82 | -78.0 – +128.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +293.4 | 81 / 82 | -5,618.0 – +7,829.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +217.7 | 79 / 82 | -4,425.0 – +5,054.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 324.5 | 82 / 82 | 183.0 – 494.0 |
Vision score / minFinal match statistic reported by the match source. | 10.09 | 82 / 82 | 7.72 – 11.96 |
Wards placedFinal match statistic reported by the match source. | 123.7 | 82 / 82 | 68.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 51.1 | 82 / 82 | 22.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 42.8 | 82 / 82 | 20.0 – 65.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 82 / 82 | 0.92 – 2.27 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,489.8 | 82 / 82 | 3,640.9 – 31,347.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,945.1 | 82 / 82 | 1,830.8 – 26,526.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 82 / 82 | 14.8 – 22.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 82 / 82 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:57 | 82 / 82 | 22:29 – 46:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 82 / 82 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 82 / 82 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 82 / 82 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 57 / 82 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 82 / 82 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.3% | 82 / 82 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 82 / 82 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 82 / 82 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.4% | 82 / 82 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.7% | 82 / 82 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.5% | 57 / 82 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 82 team-games · 82 known results · Coverage varies by metric · — unavailable