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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.4 | 35 / 35 | 2.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 35 / 35 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 38.6 | 35 / 35 | 4.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.65 | 35 / 35 | 0.27 – 18.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 35 / 35 | 52.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 35 / 35 | 6.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 35 / 35 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 35 / 35 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 35 / 35 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 35 / 35 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 35 / 35 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 51.4% | 35 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.6% | 35 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 35 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,258.1 | 35 / 35 | 46,064.0 – 146,403.0 |
Physical damageFinal match statistic reported by the match source. | 42,644.9 | 35 / 35 | 18,561.0 – 64,761.0 |
Magic damageFinal match statistic reported by the match source. | 40,284.5 | 35 / 35 | 19,970.0 – 81,060.0 |
True damageFinal match statistic reported by the match source. | 4,324.9 | 35 / 35 | 400.0 – 17,747.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,755.0 | 35 / 35 | 1,496.4 – 4,085.7 |
Damage takenFinal match statistic reported by the match source. | 114,683.5 | 35 / 35 | 70,587.0 – 208,993.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,289.6 | 35 / 35 | 53,476.0 – 185,767.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,036.9 | 35 / 35 | 42,731.0 – 79,990.0 |
Gold spentFinal match statistic reported by the match source. | 57,229.0 | 35 / 35 | 42,010.0 – 76,093.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,970.2 | 35 / 35 | 1,583.6 – 2,306.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 35 / 35 | 82.3% – 105.2% |
Total CSFinal match statistic reported by the match source. | 1,085.3 | 35 / 35 | 805.0 – 1,377.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 35 / 35 | 30.0 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 46.7 | 35 / 35 | 4.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.8 | 34 / 35 | -78.0 – +62.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +163.2 | 34 / 35 | -5,518.0 – +5,515.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +34.5 | 34 / 35 | -3,772.0 – +4,715.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 324.9 | 35 / 35 | 189.0 – 494.0 |
Vision score / minFinal match statistic reported by the match source. | 10.23 | 35 / 35 | 7.72 – 11.96 |
Wards placedFinal match statistic reported by the match source. | 121.9 | 35 / 35 | 68.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 51.8 | 35 / 35 | 24.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 42.1 | 35 / 35 | 20.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 35 / 35 | 0.92 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,488.7 | 35 / 35 | 3,640.9 – 24,284.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,050.9 | 35 / 35 | 1,942.3 – 20,687.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 35 / 35 | 14.8 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 35 / 35 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:33 | 35 / 35 | 23:19 – 41:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 35 / 35 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 35 / 35 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 24 / 35 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 35 / 35 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.7% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.3% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.7% | 35 / 35 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 24 / 35 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable