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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 3 / 3 | 13.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 16.0 | 3 / 3 | 8.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 45.0 | 3 / 3 | 28.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.96 | 3 / 3 | 1.71 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.3% | 3 / 3 | 61.9% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.3 | 3 / 3 | 41.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 3.3 | 3 / 3 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 3 / 3 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,574.3 | 3 / 3 | 69,492.0 – 94,429.0 |
Physical damageFinal match statistic reported by the match source. | 47,181.7 | 3 / 3 | 42,593.0 – 51,824.0 |
Magic damageFinal match statistic reported by the match source. | 31,654.0 | 3 / 3 | 22,478.0 – 40,776.0 |
True damageFinal match statistic reported by the match source. | 3,734.7 | 3 / 3 | 1,825.0 – 4,961.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,825.7 | 3 / 3 | 2,683.1 – 2,904.7 |
Damage takenFinal match statistic reported by the match source. | 114,446.0 | 3 / 3 | 97,729.0 – 138,624.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,686.3 | 3 / 3 | 100,183.0 – 118,877.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,837.7 | 3 / 3 | 56,696.0 – 62,179.0 |
Gold spentFinal match statistic reported by the match source. | 54,598.7 | 3 / 3 | 48,320.0 – 60,523.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,064.4 | 3 / 3 | 1,902.5 – 2,189.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 3 / 3 | 85.2% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,020.7 | 3 / 3 | 888.0 – 1,178.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 3 / 3 | 34.3 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 49.7 | 3 / 3 | 33.0 – 68.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +35.7 | 3 / 3 | +28.0 – +42.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,477.0 | 3 / 3 | +241.0 – +4,026.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,637.0 | 3 / 3 | +975.0 – +3,834.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 281.3 | 3 / 3 | 235.0 – 313.0 |
Vision score / minFinal match statistic reported by the match source. | 9.64 | 3 / 3 | 9.07 – 10.26 |
Wards placedFinal match statistic reported by the match source. | 109.3 | 3 / 3 | 87.0 – 133.0 |
Wards clearedFinal match statistic reported by the match source. | 41.3 | 3 / 3 | 32.0 – 47.0 |
Control wards placedFinal match statistic reported by the match source. | 39.0 | 3 / 3 | 34.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 3 / 3 | 1.23 – 1.52 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,152.9 | 3 / 3 | 5,776.0 – 12,216.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,739.9 | 3 / 3 | 2,590.8 – 7,087.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 3 / 3 | 15.7 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 3 / 3 | 15.2 – 15.8 |
Game timeMean known game duration in minutes and seconds. | 29:09 | 3 / 3 | 25:54 – 32:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 3 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 3 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 3 / 3 | 6.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable