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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 12 / 12 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 12 / 12 | 3.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 38.8 | 12 / 12 | 5.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.74 | 12 / 12 | 0.57 – 30.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.6% | 12 / 12 | 53.3% – 75.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.5 | 12 / 12 | 8.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 12 / 12 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,155.6 | 12 / 12 | 42,028.0 – 138,427.0 |
Physical damageFinal match statistic reported by the match source. | 41,449.8 | 12 / 12 | 17,700.0 – 66,063.0 |
Magic damageFinal match statistic reported by the match source. | 37,056.6 | 12 / 12 | 15,126.0 – 83,560.0 |
True damageFinal match statistic reported by the match source. | 2,645.4 | 12 / 12 | 653.0 – 6,189.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,679.1 | 12 / 12 | 1,577.0 – 3,683.2 |
Damage takenFinal match statistic reported by the match source. | 97,538.3 | 12 / 12 | 76,191.0 – 135,741.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,428.9 | 12 / 12 | 57,617.0 – 132,442.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,973.7 | 12 / 12 | 45,777.0 – 76,817.0 |
Gold spentFinal match statistic reported by the match source. | 54,167.0 | 12 / 12 | 43,380.0 – 71,123.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,000.0 | 12 / 12 | 1,600.8 – 2,284.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 12 / 12 | 82.4% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,042.8 | 12 / 12 | 825.0 – 1,242.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 12 / 12 | 31.3 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 51.8 | 12 / 12 | 10.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.1 | 12 / 12 | -54.0 – +78.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,477.9 | 12 / 12 | -1,862.0 – +6,924.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +825.6 | 12 / 12 | -1,427.0 – +5,702.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 280.9 | 12 / 12 | 187.0 – 368.0 |
Vision score / minFinal match statistic reported by the match source. | 9.28 | 12 / 12 | 8.01 – 10.54 |
Wards placedFinal match statistic reported by the match source. | 101.7 | 12 / 12 | 72.0 – 133.0 |
Wards clearedFinal match statistic reported by the match source. | 44.4 | 12 / 12 | 18.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 28.1 | 12 / 12 | 21.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 12 / 12 | 0.92 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,185.0 | 12 / 12 | 3,628.1 – 28,389.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,032.8 | 12 / 12 | 2,179.9 – 19,837.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 12 / 12 | 15.3 – 21.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 12 / 12 | 13.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:05 | 12 / 12 | 23:03 – 37:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 12 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 6 / 12 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 12 / 12 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 12 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable