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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
2 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.5 | 2 / 2 | 21.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 7.5 | 2 / 2 | 3.0 – 12.0 |
AssistsFinal match statistic reported by the match source. | 34.5 | 2 / 2 | 26.0 – 43.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.87 | 2 / 2 | 5.92 – 15.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 47.3% | 2 / 2 | 43.8% – 50.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.0 | 2 / 2 | 47.0 – 71.0 |
Solo killsFinal match statistic reported by the match source. | 4.5 | 2 / 2 | 4.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 2 / 2 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 2 / 2 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 2 / 2 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 2 / 2 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 2 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 2 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 63,555.5 | 2 / 2 | 62,105.0 – 65,006.0 |
Physical damageFinal match statistic reported by the match source. | 38,355.0 | 2 / 2 | 37,699.0 – 39,011.0 |
Magic damageFinal match statistic reported by the match source. | 22,226.5 | 2 / 2 | 22,183.0 – 22,270.0 |
True damageFinal match statistic reported by the match source. | 2,972.0 | 2 / 2 | 908.0 – 5,036.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,857.6 | 2 / 2 | 2,696.3 – 3,018.9 |
Damage takenFinal match statistic reported by the match source. | 64,354.0 | 2 / 2 | 64,148.0 – 64,560.0 |
Damage mitigatedFinal match statistic reported by the match source. | 59,433.5 | 2 / 2 | 52,030.0 – 66,837.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,251.0 | 2 / 2 | 51,852.0 – 54,650.0 |
Gold spentFinal match statistic reported by the match source. | 45,600.0 | 2 / 2 | 43,115.0 – 48,085.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 2 / 2 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,394.5 | 2 / 2 | 2,251.2 – 2,537.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 85.6% | 2 / 2 | 83.2% – 88.0% |
Total CSFinal match statistic reported by the match source. | 833.5 | 2 / 2 | 789.0 – 878.0 |
CS / minFinal match statistic reported by the match source. | 37.4 | 2 / 2 | 36.6 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 71.0 | 2 / 2 | 62.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 2 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +6,154.5 | 2 / 2 | +4,737.0 – +7,572.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 2 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 178.5 | 2 / 2 | 171.0 – 186.0 |
Vision score / minFinal match statistic reported by the match source. | 8.01 | 2 / 2 | 7.94 – 8.08 |
Wards placedFinal match statistic reported by the match source. | 65.0 | 2 / 2 | 64.0 – 66.0 |
Wards clearedFinal match statistic reported by the match source. | 26.0 | 2 / 2 | 21.0 – 31.0 |
Control wards placedFinal match statistic reported by the match source. | 17.5 | 2 / 2 | 17.0 – 18.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.19 | 2 / 2 | 1.19 – 1.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,580.5 | 2 / 2 | 5,380.0 – 21,382.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 7,100.1 | 2 / 2 | 4,554.2 – 17,284.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.7 | 2 / 2 | 14.4 – 16.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.0 | 2 / 2 | 13.8 – 14.2 |
Game timeMean known game duration in minutes and seconds. | 22:17 | 2 / 2 | 21:32 – 23:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 2 / 2 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 1.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 2 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 2 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 10.0 | 2 / 2 | 10.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 2 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 2 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 2 team-games · 2 known results · Coverage varies by metric · — unavailable