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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 23 / 23 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 23 / 23 | 3.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 38.7 | 22 / 23 | 5.0 – 81.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.14 | 22 / 23 | 0.26 – 22.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 22 / 23 | 50.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.0 | 22 / 23 | 7.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 20 / 23 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 22 / 23 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 22 / 23 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 22 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 23 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 22 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.9% | 22 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 698.3 | 3 / 23 | 170.0 – 1,179.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 65.0 | 3 / 23 | 0.0 – 116.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,414.8 | 22 / 23 | 43,604.0 – 115,789.0 |
Physical damageFinal match statistic reported by the match source. | 42,772.4 | 22 / 23 | 26,304.0 – 82,114.0 |
Magic damageFinal match statistic reported by the match source. | 38,661.7 | 22 / 23 | 14,998.0 – 63,407.0 |
True damageFinal match statistic reported by the match source. | 4,976.5 | 22 / 23 | 885.0 – 13,691.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,042.4 | 22 / 23 | 1,649.4 – 4,015.5 |
Damage takenFinal match statistic reported by the match source. | 107,981.9 | 22 / 23 | 74,765.0 – 147,901.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,179.8 | 22 / 23 | 0.0 – 205,519.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,759.4 | 22 / 23 | 35,191.0 – 68,122.0 |
Gold spentFinal match statistic reported by the match source. | 49,945.3 | 22 / 23 | 0.0 – 63,900.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,030.3 | 22 / 23 | 1,500.7 – 2,433.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.5% | 22 / 23 | 0.0% – 97.6% |
Total CSFinal match statistic reported by the match source. | 997.5 | 22 / 23 | 761.0 – 1,240.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 22 / 23 | 29.0 – 39.0 |
Turret plates takenFinal match statistic reported by the match source. | 44.8 | 22 / 23 | 0.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.3 | 21 / 23 | -108.0 – +110.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,153.9 | 23 / 23 | -9,801.0 – +9,055.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +377.9 | 21 / 23 | -9,530.0 – +6,269.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 250.5 | 22 / 23 | 152.0 – 367.0 |
Vision score / minFinal match statistic reported by the match source. | 8.62 | 22 / 23 | 6.48 – 10.42 |
Wards placedFinal match statistic reported by the match source. | 94.6 | 22 / 23 | 59.0 – 134.0 |
Wards clearedFinal match statistic reported by the match source. | 39.2 | 22 / 23 | 17.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 27.0 | 22 / 23 | 13.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 22 / 23 | 0.95 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,840.3 | 22 / 23 | 3,109.6 – 25,600.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,193.7 | 22 / 23 | 1,303.4 – 17,840.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 22 / 23 | 14.8 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 22 / 23 | 12.0 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 28:30 | 23 / 23 | 21:21 – 36:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 23 / 23 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 78.3% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.5% | 17 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable