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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.3 | 7 / 7 | 2.0 – 18.0 |
DeathsFinal match statistic reported by the match source. | 11.7 | 7 / 7 | 5.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 21.9 | 7 / 7 | 3.0 – 36.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.83 | 7 / 7 | 0.28 – 9.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.2% | 7 / 7 | 50.0% – 62.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.1 | 7 / 7 | 5.0 – 54.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 7 / 7 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 7 / 7 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,237.0 | 7 / 7 | 57,045.0 – 145,775.0 |
Physical damageFinal match statistic reported by the match source. | 37,775.1 | 7 / 7 | 23,579.0 – 56,336.0 |
Magic damageFinal match statistic reported by the match source. | 45,309.7 | 7 / 7 | 27,063.0 – 81,421.0 |
True damageFinal match statistic reported by the match source. | 3,148.9 | 7 / 7 | 130.0 – 8,013.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,661.3 | 7 / 7 | 1,867.2 – 3,685.8 |
Damage takenFinal match statistic reported by the match source. | 101,006.9 | 7 / 7 | 67,816.0 – 132,628.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,866.4 | 7 / 7 | 63,836.0 – 133,873.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,324.0 | 7 / 7 | 40,819.0 – 73,361.0 |
Gold spentFinal match statistic reported by the match source. | 54,339.9 | 7 / 7 | 39,793.0 – 69,708.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,870.1 | 7 / 7 | 1,570.0 – 2,198.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 7 / 7 | 85.8% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,123.6 | 7 / 7 | 834.0 – 1,317.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 7 / 7 | 33.3 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 31.7 | 7 / 7 | 6.0 – 66.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -28.6 | 5 / 7 | -64.0 – +27.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -33.0 | 7 / 7 | -2,954.0 – +2,523.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,376.4 | 5 / 7 | -2,685.0 – +246.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 321.3 | 7 / 7 | 211.0 – 471.0 |
Vision score / minFinal match statistic reported by the match source. | 9.96 | 7 / 7 | 8.73 – 11.91 |
Wards placedFinal match statistic reported by the match source. | 106.9 | 7 / 7 | 82.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 55.3 | 7 / 7 | 29.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 34.4 | 7 / 7 | 26.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 7 / 7 | 1.06 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,622.5 | 7 / 7 | 5,526.2 – 23,073.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,064.2 | 7 / 7 | 2,267.7 – 13,830.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 7 / 7 | 16.3 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 7 / 7 | 12.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:49 | 7 / 7 | 23:15 – 39:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 6 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 7 / 7 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable