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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.7 | 20 / 20 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 20 / 20 | 0.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 29.8 | 20 / 20 | 2.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.55 | 20 / 20 | 0.24 – 62.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.7% | 20 / 20 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.4 | 20 / 20 | 4.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 19 / 20 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 20 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 755.0 | 1 / 20 | 755.0 – 755.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,438.1 | 20 / 20 | 49,652.0 – 147,672.0 |
Physical damageFinal match statistic reported by the match source. | 46,147.1 | 20 / 20 | 21,532.0 – 92,774.0 |
Magic damageFinal match statistic reported by the match source. | 38,429.4 | 20 / 20 | 17,168.0 – 85,473.0 |
True damageFinal match statistic reported by the match source. | 3,857.8 | 20 / 20 | 731.0 – 12,989.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,572.0 | 20 / 20 | 1,703.3 – 3,361.1 |
Damage takenFinal match statistic reported by the match source. | 114,293.5 | 20 / 20 | 74,814.0 – 175,298.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,773.9 | 20 / 20 | 54,611.0 – 240,627.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,068.3 | 20 / 20 | 40,086.0 – 92,834.0 |
Gold spentFinal match statistic reported by the match source. | 58,240.2 | 20 / 20 | 37,155.0 – 87,590.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,883.9 | 20 / 20 | 1,549.6 – 2,154.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 20 / 20 | 73.1% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,180.9 | 20 / 20 | 883.0 – 1,628.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 20 / 20 | 31.6 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 40.5 | 20 / 20 | 6.0 – 115.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.3 | 19 / 20 | -46.0 – +38.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +392.3 | 20 / 20 | -3,333.0 – +5,618.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +399.9 | 19 / 20 | -3,427.0 – +4,578.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 330.6 | 20 / 20 | 206.0 – 492.0 |
Vision score / minFinal match statistic reported by the match source. | 9.63 | 20 / 20 | 8.23 – 10.74 |
Wards placedFinal match statistic reported by the match source. | 118.5 | 20 / 20 | 73.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 58.8 | 20 / 20 | 36.0 – 98.0 |
Control wards placedFinal match statistic reported by the match source. | 40.4 | 20 / 20 | 20.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 20 / 20 | 0.95 – 1.71 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,239.6 | 19 / 20 | 4,577.6 – 74,814.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,134.9 | 19 / 20 | 2,242.4 – 56,285.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 20 / 20 | 16.7 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 20 / 20 | 12.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:57 | 20 / 20 | 25:01 – 46:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable