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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
32 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.9 | 32 / 32 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 32 / 32 | 1.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 31.7 | 32 / 32 | 4.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.41 | 32 / 32 | 0.43 – 54.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.5% | 32 / 32 | 48.6% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.6 | 32 / 32 | 6.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 32 / 32 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 32 / 32 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 32 / 32 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 32 / 32 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.3% | 32 / 32 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 32 / 32 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 32 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 32 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,628.3 | 32 / 32 | 44,699.0 – 144,117.0 |
Physical damageFinal match statistic reported by the match source. | 47,747.7 | 32 / 32 | 21,628.0 – 95,789.0 |
Magic damageFinal match statistic reported by the match source. | 36,079.4 | 32 / 32 | 19,358.0 – 58,339.0 |
True damageFinal match statistic reported by the match source. | 3,797.5 | 32 / 32 | 120.0 – 10,450.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,626.3 | 32 / 32 | 1,642.5 – 3,650.1 |
Damage takenFinal match statistic reported by the match source. | 113,551.8 | 32 / 32 | 66,793.0 – 166,874.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,379.3 | 32 / 32 | 53,057.0 – 225,665.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,803.4 | 32 / 32 | 39,767.0 – 87,700.0 |
Gold spentFinal match statistic reported by the match source. | 57,801.9 | 32 / 32 | 37,098.0 – 84,213.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 32 / 32 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,899.3 | 32 / 32 | 1,573.8 – 2,195.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 32 / 32 | 82.5% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,151.0 | 32 / 32 | 822.0 – 1,604.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 32 / 32 | 32.0 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 40.2 | 32 / 32 | 6.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.2 | 32 / 32 | -74.0 – +71.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -162.4 | 32 / 32 | -5,120.0 – +3,901.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -143.8 | 32 / 32 | -3,758.0 – +4,040.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 336.1 | 32 / 32 | 212.0 – 543.0 |
Vision score / minFinal match statistic reported by the match source. | 10.09 | 32 / 32 | 8.39 – 13.22 |
Wards placedFinal match statistic reported by the match source. | 121.8 | 32 / 32 | 80.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 53.8 | 32 / 32 | 27.0 – 104.0 |
Control wards placedFinal match statistic reported by the match source. | 41.3 | 32 / 32 | 24.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 32 / 32 | 0.95 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,672.2 | 32 / 32 | 4,397.7 – 66,793.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,796.4 | 32 / 32 | 1,871.5 – 60,900.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 32 / 32 | 15.7 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 32 / 32 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:56 | 32 / 32 | 24:05 – 45:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 32 / 32 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 32 / 32 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 32 / 32 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 19 / 32 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 32 / 32 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 32 / 32 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 32 / 32 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 32 / 32 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 32 / 32 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 32 / 32 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 73.7% | 19 / 32 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 32 team-games · 32 known results · Coverage varies by metric · — unavailable