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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
36 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 36 / 36 | 4.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 14.5 | 36 / 36 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 39.3 | 36 / 36 | 6.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.86 | 36 / 36 | 0.70 – 17.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.3% | 36 / 36 | 48.9% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 36 / 36 | 10.0 – 129.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 36 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 36 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 36 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 36 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 36 | — |
First bloodFinal match statistic reported by the match source. | 44.4% | 36 / 36 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.9% | 36 / 36 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 36 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 36 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,107.6 | 36 / 36 | 49,626.0 – 179,219.0 |
Physical damageFinal match statistic reported by the match source. | 41,006.0 | 4 / 36 | 34,826.0 – 50,754.0 |
Magic damageFinal match statistic reported by the match source. | 49,503.3 | 4 / 36 | 37,410.0 – 82,145.0 |
True damageFinal match statistic reported by the match source. | 3,765.3 | 4 / 36 | 2,012.0 – 6,770.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,920.8 | 36 / 36 | 1,889.3 – 4,946.2 |
Damage takenFinal match statistic reported by the match source. | 139,512.5 | 4 / 36 | 105,476.0 – 180,881.0 |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 36 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,632.8 | 36 / 36 | 40,367.0 – 88,343.0 |
Gold spentFinal match statistic reported by the match source. | 56,728.5 | 32 / 36 | 38,975.0 – 77,130.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,950.1 | 36 / 36 | 1,610.4 – 2,311.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 32 / 36 | 82.5% – 96.7% |
Total CSFinal match statistic reported by the match source. | 1,329.0 | 36 / 36 | 912.0 – 1,777.0 |
CS / minFinal match statistic reported by the match source. | 41.0 | 36 / 36 | 32.5 – 47.8 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 36 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 36 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -154.2 | 36 / 36 | -4,507.0 – +4,044.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 36 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.7 | 36 / 36 | 184.0 – 497.0 |
Vision score / minFinal match statistic reported by the match source. | 10.15 | 36 / 36 | 7.34 – 11.89 |
Wards placedFinal match statistic reported by the match source. | 118.8 | 36 / 36 | 77.0 – 182.0 |
Wards clearedFinal match statistic reported by the match source. | 53.2 | 36 / 36 | 23.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 39.0 | 36 / 36 | 25.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 36 / 36 | 1.11 – 2.46 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,857.9 | 4 / 36 | 6,117.7 – 12,463.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,380.1 | 36 / 36 | 1,755.1 – 12,218.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.9 | 36 / 36 | 16.4 – 26.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 36 / 36 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:40 | 36 / 36 | 24:35 – 44:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 36 / 36 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 36 / 36 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 32 / 36 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 32 / 36 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 36 / 36 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.8% | 36 / 36 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 36 / 36 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 34.4% | 32 / 36 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.1% | 32 / 36 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 36 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 36 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 36 team-games · 36 known results · Coverage varies by metric · — unavailable