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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 9 / 9 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 18.2 | 9 / 9 | 3.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 26.7 | 9 / 9 | 11.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.20 | 9 / 9 | 0.83 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 9 / 9 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.0 | 9 / 9 | 16.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 9 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 9 / 9 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,289.2 | 9 / 9 | 75,018.0 – 141,420.0 |
Physical damageFinal match statistic reported by the match source. | 47,054.4 | 9 / 9 | 30,352.0 – 66,975.0 |
Magic damageFinal match statistic reported by the match source. | 50,577.9 | 9 / 9 | 22,981.0 – 82,992.0 |
True damageFinal match statistic reported by the match source. | 5,652.6 | 9 / 9 | 1,036.0 – 12,118.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,058.9 | 9 / 9 | 2,335.8 – 3,565.8 |
Damage takenFinal match statistic reported by the match source. | 121,142.7 | 9 / 9 | 75,611.0 – 169,124.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,784.8 | 9 / 9 | 72,505.0 – 186,561.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,109.1 | 9 / 9 | 46,513.0 – 79,021.0 |
Gold spentFinal match statistic reported by the match source. | 59,164.3 | 9 / 9 | 44,548.0 – 77,123.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,872.6 | 9 / 9 | 1,707.9 – 2,151.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 9 / 9 | 82.3% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,159.9 | 9 / 9 | 840.0 – 1,457.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 9 / 9 | 31.0 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 34.3 | 9 / 9 | 9.0 – 67.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.8 | 9 / 9 | -90.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -500.4 | 9 / 9 | -2,746.0 – +3,365.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -348.4 | 9 / 9 | -2,714.0 – +2,492.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 338.1 | 9 / 9 | 200.0 – 458.0 |
Vision score / minFinal match statistic reported by the match source. | 9.98 | 9 / 9 | 7.39 – 11.20 |
Wards placedFinal match statistic reported by the match source. | 126.9 | 9 / 9 | 76.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 56.7 | 9 / 9 | 31.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 42.3 | 9 / 9 | 23.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 9 / 9 | 1.28 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,648.1 | 9 / 9 | 3,888.4 – 25,203.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,463.3 | 9 / 9 | 1,603.9 – 19,926.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 9 / 9 | 15.6 – 20.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 9 / 9 | 13.4 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 33:46 | 9 / 9 | 27:04 – 41:55 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 9 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 6 / 9 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 9 / 9 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable