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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.4 | 43 / 43 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 43 / 43 | 4.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 43 / 43 | 4.0 – 90.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.71 | 43 / 43 | 0.41 – 19.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 43 / 43 | 40.0% – 81.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.1 | 43 / 43 | 8.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
First bloodFinal match statistic reported by the match source. | 60.5% | 43 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.5% | 43 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,826.9 | 43 / 43 | 47,911.0 – 155,348.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,822.7 | 43 / 43 | 1,556.8 – 3,859.6 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 43 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,064.8 | 43 / 43 | 39,788.0 – 83,438.0 |
Gold spentFinal match statistic reported by the match source. | 54,761.0 | 43 / 43 | 38,760.0 – 75,968.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,971.0 | 43 / 43 | 1,594.6 – 2,248.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 43 / 43 | 79.8% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,308.7 | 43 / 43 | 897.0 – 1,734.0 |
CS / minFinal match statistic reported by the match source. | 42.3 | 43 / 43 | 35.9 – 47.7 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 43 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -62.6 | 43 / 43 | -6,452.0 – +5,178.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 43 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 306.4 | 43 / 43 | 206.0 – 434.0 |
Vision score / minFinal match statistic reported by the match source. | 9.83 | 43 / 43 | 8.09 – 11.64 |
Wards placedFinal match statistic reported by the match source. | 114.2 | 43 / 43 | 79.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 50.9 | 43 / 43 | 29.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 40.3 | 43 / 43 | 22.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 43 / 43 | 0.88 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 43 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,347.3 | 43 / 43 | 1,440.9 – 16,824.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.4 | 43 / 43 | 19.4 – 25.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 43 / 43 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:59 | 43 / 43 | 24:04 – 40:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 43 / 43 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 43 / 43 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 43 / 43 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 43 / 43 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.5% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.2% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.5% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable