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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 43 / 43 | 2.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 43 / 43 | 3.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 32.6 | 43 / 43 | 2.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.60 | 43 / 43 | 0.21 – 23.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 43 / 43 | 40.0% – 76.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.6 | 43 / 43 | 4.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
First bloodFinal match statistic reported by the match source. | 46.5% | 43 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.9% | 43 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,959.0 | 43 / 43 | 40,823.0 – 167,406.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,940.0 | 43 / 43 | 1,637.3 – 3,928.5 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 43 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,616.7 | 43 / 43 | 38,579.0 – 88,886.0 |
Gold spentFinal match statistic reported by the match source. | 57,221.0 | 43 / 43 | 36,502.0 – 81,892.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,981.9 | 43 / 43 | 1,589.1 – 2,346.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 43 / 43 | 79.6% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,349.5 | 43 / 43 | 935.0 – 1,749.0 |
CS / minFinal match statistic reported by the match source. | 42.9 | 43 / 43 | 36.6 – 48.1 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 43 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -245.6 | 43 / 43 | -7,176.0 – +4,163.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 43 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 307.0 | 43 / 43 | 183.0 – 456.0 |
Vision score / minFinal match statistic reported by the match source. | 9.68 | 43 / 43 | 7.44 – 11.52 |
Wards placedFinal match statistic reported by the match source. | 113.3 | 43 / 43 | 67.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 52.0 | 43 / 43 | 22.0 – 89.0 |
Control wards placedFinal match statistic reported by the match source. | 41.7 | 43 / 43 | 22.0 – 66.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 43 / 43 | 0.98 – 1.97 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 43 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,425.6 | 43 / 43 | 1,508.9 – 17,756.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.6 | 43 / 43 | 18.6 – 26.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 43 / 43 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:35 | 43 / 43 | 23:04 – 45:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 43 / 43 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 43 / 43 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 43 / 43 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 43 / 43 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 39.5% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable