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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.3 | 13 / 13 | 2.0 – 14.0 |
DeathsFinal match statistic reported by the match source. | 13.5 | 13 / 13 | 3.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 17.1 | 13 / 13 | 4.0 – 33.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.81 | 13 / 13 | 0.38 – 15.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 13 / 13 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 24.4 | 13 / 13 | 6.0 – 46.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 13 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 13 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 13 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 13 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 13 | — |
First bloodFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 74,473.3 | 13 / 13 | 48,478.0 – 95,371.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 13 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 13 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 13 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,341.2 | 13 / 13 | 1,679.2 – 3,047.6 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 13 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,406.4 | 13 / 13 | 50,236.0 – 72,111.0 |
Gold spentFinal match statistic reported by the match source. | 54,166.5 | 13 / 13 | 46,728.0 – 66,075.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,800.2 | 13 / 13 | 1,611.0 – 2,109.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.4% | 13 / 13 | 88.1% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,364.1 | 13 / 13 | 1,117.0 – 1,627.0 |
CS / minFinal match statistic reported by the match source. | 42.8 | 13 / 13 | 37.3 – 46.7 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 13 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -257.7 | 13 / 13 | -3,723.0 – +3,214.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 13 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 335.6 | 13 / 13 | 247.0 – 440.0 |
Vision score / minFinal match statistic reported by the match source. | 10.47 | 13 / 13 | 8.80 – 12.32 |
Wards placedFinal match statistic reported by the match source. | 124.3 | 13 / 13 | 102.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 53.1 | 13 / 13 | 36.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 44.8 | 13 / 13 | 37.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 13 / 13 | 0.92 – 1.71 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 13 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,264.5 | 13 / 13 | 2,542.7 – 21,818.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 23.8 | 13 / 13 | 20.8 – 26.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 13 / 13 | 14.0 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:53 | 13 / 13 | 28:04 – 37:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 13 / 13 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 13 / 13 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 13 / 13 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 30.8% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 13 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 13 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable