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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.6 | 21 / 21 | 1.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 21 / 21 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 27.5 | 21 / 21 | 1.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.42 | 21 / 21 | 0.11 – 20.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 21 / 21 | 40.0% – 82.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.1 | 21 / 21 | 2.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 21 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 21 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 21 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 21 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 21 | — |
First bloodFinal match statistic reported by the match source. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,581.2 | 21 / 21 | 29,392.0 – 140,753.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 21 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 21 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 21 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,549.9 | 21 / 21 | 1,056.6 – 3,265.5 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 21 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,154.3 | 21 / 21 | 36,711.0 – 96,643.0 |
Gold spentFinal match statistic reported by the match source. | 58,546.4 | 21 / 21 | 34,473.0 – 87,930.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,861.5 | 21 / 21 | 1,582.4 – 2,124.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 21 / 21 | 85.2% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,413.4 | 21 / 21 | 919.0 – 1,957.0 |
CS / minFinal match statistic reported by the match source. | 42.0 | 21 / 21 | 38.0 – 46.7 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 21 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,588.9 | 21 / 21 | -6,714.0 – +2,398.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 21 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 356.0 | 21 / 21 | 200.0 – 563.0 |
Vision score / minFinal match statistic reported by the match source. | 10.48 | 21 / 21 | 8.26 – 12.70 |
Wards placedFinal match statistic reported by the match source. | 132.3 | 21 / 21 | 74.0 – 207.0 |
Wards clearedFinal match statistic reported by the match source. | 57.1 | 21 / 21 | 29.0 – 111.0 |
Control wards placedFinal match statistic reported by the match source. | 49.1 | 21 / 21 | 27.0 – 81.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 21 / 21 | 0.65 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 21 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,912.2 | 21 / 21 | 1,572.2 – 21,688.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.4 | 21 / 21 | 19.4 – 26.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 21 / 21 | 12.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:40 | 21 / 21 | 23:12 – 46:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 21 / 21 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 21 / 21 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 21 / 21 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 21 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 21 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable