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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
47 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 47 / 47 | 2.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 13.1 | 47 / 47 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 34.9 | 47 / 47 | 3.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.80 | 47 / 47 | 0.28 – 40.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.9% | 47 / 47 | 47.1% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.7 | 47 / 47 | 5.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 47 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 47 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 47 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 47 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 47 | — |
First bloodFinal match statistic reported by the match source. | 38.3% | 47 / 47 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 27.7% | 47 / 47 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 47 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 47 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,624.0 | 47 / 47 | 38,483.0 – 149,637.0 |
Physical damageFinal match statistic reported by the match source. | 66,679.8 | 4 / 47 | 44,707.0 – 98,718.0 |
Magic damageFinal match statistic reported by the match source. | 41,743.8 | 4 / 47 | 30,705.0 – 49,261.0 |
True damageFinal match statistic reported by the match source. | 3,432.3 | 4 / 47 | 2,359.0 – 4,751.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 47 / 47 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,437.1 | 47 / 47 | 1,232.1 – 3,769.2 |
Damage takenFinal match statistic reported by the match source. | 124,137.3 | 4 / 47 | 92,171.0 – 161,643.0 |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 47 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,558.7 | 47 / 47 | 43,109.0 – 83,744.0 |
Gold spentFinal match statistic reported by the match source. | 54,819.2 | 43 / 47 | 41,052.0 – 76,676.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 47 / 47 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,913.7 | 47 / 47 | 1,560.4 – 2,225.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 43 / 47 | 81.5% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,288.5 | 47 / 47 | 967.0 – 1,747.0 |
CS / minFinal match statistic reported by the match source. | 40.8 | 47 / 47 | 32.2 – 47.0 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 47 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 47 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -73.3 | 47 / 47 | -5,722.0 – +4,149.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 47 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 324.4 | 47 / 47 | 165.0 – 511.0 |
Vision score / minFinal match statistic reported by the match source. | 10.13 | 47 / 47 | 6.47 – 12.63 |
Wards placedFinal match statistic reported by the match source. | 122.5 | 47 / 47 | 77.0 – 189.0 |
Wards clearedFinal match statistic reported by the match source. | 53.9 | 47 / 47 | 19.0 – 92.0 |
Control wards placedFinal match statistic reported by the match source. | 47.9 | 47 / 47 | 24.0 – 72.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.28 | 47 / 47 | 0.79 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,008.9 | 4 / 47 | 4,389.1 – 16,503.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,620.5 | 47 / 47 | 1,658.1 – 27,632.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.3 | 47 / 47 | 16.6 – 25.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 47 / 47 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:41 | 47 / 47 | 24:14 – 44:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 47 / 47 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 47 / 47 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 43 / 47 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 43 / 47 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 47 / 47 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.4% | 47 / 47 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.6% | 47 / 47 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 43 / 47 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 43 / 47 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 47 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 47 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 47 team-games · 47 known results · Coverage varies by metric · — unavailable