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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.1 | 17 / 17 | 3.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 12.2 | 17 / 17 | 1.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 29.1 | 17 / 17 | 3.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.36 | 17 / 17 | 0.38 – 56.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 17 / 17 | 40.0% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.1 | 17 / 17 | 6.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 17 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 17 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 17 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 17 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 17 | — |
First bloodFinal match statistic reported by the match source. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.8% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,786.4 | 17 / 17 | 51,472.0 – 118,419.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 17 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 17 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 17 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,416.9 | 17 / 17 | 1,790.3 – 3,381.8 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 17 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,405.7 | 17 / 17 | 48,368.0 – 87,697.0 |
Gold spentFinal match statistic reported by the match source. | 60,643.9 | 17 / 17 | 45,384.0 – 83,578.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,949.7 | 17 / 17 | 1,682.4 – 2,213.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 17 / 17 | 84.0% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,505.5 | 17 / 17 | 1,175.0 – 2,012.0 |
CS / minFinal match statistic reported by the match source. | 44.3 | 17 / 17 | 40.5 – 50.8 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 17 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +132.4 | 17 / 17 | -3,738.0 – +3,900.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 17 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 374.7 | 17 / 17 | 284.0 – 553.0 |
Vision score / minFinal match statistic reported by the match source. | 10.95 | 17 / 17 | 9.74 – 12.79 |
Wards placedFinal match statistic reported by the match source. | 135.8 | 17 / 17 | 108.0 – 200.0 |
Wards clearedFinal match statistic reported by the match source. | 60.4 | 17 / 17 | 40.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 43.6 | 17 / 17 | 31.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.25 | 17 / 17 | 0.98 – 1.62 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 17 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,427.4 | 17 / 17 | 2,464.6 – 61,569.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.7 | 17 / 17 | 19.8 – 26.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 17 / 17 | 13.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 34:01 | 17 / 17 | 27:49 – 46:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 17 / 17 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 17 / 17 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 17 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 17 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable