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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
176 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.6 | 176 / 176 | 1.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 176 / 176 | 0.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 42.1 | 176 / 176 | 2.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.71 | 176 / 176 | 0.15 – 70.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.2% | 176 / 176 | 40.0% – 87.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.7 | 176 / 176 | 3.0 – 135.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 37 / 176 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 37 / 176 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 37 / 176 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 37 / 176 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 37 / 176 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.2% | 176 / 176 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.9% | 176 / 176 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 176 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 176 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,737.0 | 170 / 176 | 53,352.0 – 186,434.0 |
Physical damageFinal match statistic reported by the match source. | 49,674.8 | 43 / 176 | 23,652.0 – 95,132.0 |
Magic damageFinal match statistic reported by the match source. | 45,287.0 | 43 / 176 | 18,106.0 – 84,625.0 |
True damageFinal match statistic reported by the match source. | 4,042.4 | 43 / 176 | 399.0 – 12,779.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 170 / 176 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,954.3 | 170 / 176 | 1,674.9 – 4,713.9 |
Damage takenFinal match statistic reported by the match source. | 108,667.8 | 43 / 176 | 56,760.0 – 182,741.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,928.7 | 37 / 176 | 52,283.0 – 196,933.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,652.1 | 176 / 176 | 42,125.0 – 92,355.0 |
Gold spentFinal match statistic reported by the match source. | 60,647.7 | 164 / 176 | 40,344.0 – 84,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 176 / 176 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,045.6 | 176 / 176 | 1,579.8 – 2,354.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 164 / 176 | 78.5% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,347.2 | 176 / 176 | 903.0 – 1,813.0 |
CS / minFinal match statistic reported by the match source. | 41.3 | 176 / 176 | 32.7 – 51.7 |
Turret plates takenFinal match statistic reported by the match source. | 55.4 | 37 / 176 | 7.0 – 133.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.6 | 37 / 176 | -49.0 – +69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,005.7 | 170 / 176 | -3,371.0 – +7,778.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +727.9 | 37 / 176 | -3,158.0 – +5,226.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.0 | 176 / 176 | 184.0 – 516.0 |
Vision score / minFinal match statistic reported by the match source. | 10.12 | 176 / 176 | 7.58 – 12.24 |
Wards placedFinal match statistic reported by the match source. | 127.8 | 170 / 176 | 68.0 – 194.0 |
Wards clearedFinal match statistic reported by the match source. | 54.4 | 170 / 176 | 22.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 46.0 | 170 / 176 | 17.0 – 75.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 170 / 176 | 0.90 – 2.38 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,108.6 | 43 / 176 | 3,744.1 – 33,063.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,139.9 | 175 / 176 | 1,620.2 – 33,931.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 20.2 | 176 / 176 | 15.0 – 26.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 176 / 176 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:42 | 176 / 176 | 24:13 – 45:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 176 / 176 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 176 / 176 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 164 / 176 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 151 / 176 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 176 / 176 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.3% | 169 / 176 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.9% | 170 / 176 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 164 / 176 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.2% | 164 / 176 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 81.1% | 37 / 176 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 176 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 176 team-games · 176 known results · Coverage varies by metric · — unavailable