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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
35 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 35 / 35 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 14.5 | 35 / 35 | 0.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 41.7 | 35 / 35 | 2.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.15 | 35 / 35 | 0.15 – 70.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.9% | 35 / 35 | 53.0% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.1 | 35 / 35 | 3.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 35 | — |
First bloodFinal match statistic reported by the match source. | 37.1% | 35 / 35 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.4% | 35 / 35 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 35 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,292.7 | 35 / 35 | 53,575.0 – 161,340.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 35 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 35 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 35 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,785.9 | 35 / 35 | 1,694.5 – 3,959.3 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 35 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,288.2 | 35 / 35 | 42,125.0 – 85,177.0 |
Gold spentFinal match statistic reported by the match source. | 59,627.2 | 35 / 35 | 40,344.0 – 80,029.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 35 / 35 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,048.4 | 35 / 35 | 1,579.8 – 2,346.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 35 / 35 | 80.6% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,378.7 | 35 / 35 | 1,018.0 – 1,731.0 |
CS / minFinal match statistic reported by the match source. | 43.3 | 35 / 35 | 37.9 – 47.3 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 35 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 35 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,101.3 | 35 / 35 | -3,114.0 – +6,884.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 35 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 324.4 | 35 / 35 | 201.0 – 516.0 |
Vision score / minFinal match statistic reported by the match source. | 10.08 | 35 / 35 | 8.18 – 12.00 |
Wards placedFinal match statistic reported by the match source. | 123.3 | 35 / 35 | 81.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 53.2 | 35 / 35 | 31.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 45.8 | 35 / 35 | 30.0 – 75.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 35 / 35 | 1.01 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 35 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,372.4 | 34 / 35 | 1,620.2 – 30,819.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.1 | 35 / 35 | 18.9 – 26.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 35 / 35 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:57 | 35 / 35 | 24:35 – 42:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 35 / 35 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 35 / 35 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 35 / 35 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 35 / 35 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 35 / 35 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.1% | 35 / 35 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 62.9% | 35 / 35 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 35 / 35 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 35 / 35 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 35 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 35 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 35 team-games · 35 known results · Coverage varies by metric · — unavailable