Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.4 | 5 / 5 | 10.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 5 / 5 | 13.0 – 17.0 |
AssistsFinal match statistic reported by the match source. | 38.6 | 5 / 5 | 19.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.89 | 5 / 5 | 2.07 – 6.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.9% | 5 / 5 | 58.0% – 74.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.0 | 5 / 5 | 29.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 5 / 5 | 1.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,824.6 | 5 / 5 | 87,430.0 – 136,583.0 |
Physical damageFinal match statistic reported by the match source. | 44,819.4 | 5 / 5 | 30,335.0 – 65,373.0 |
Magic damageFinal match statistic reported by the match source. | 56,090.0 | 5 / 5 | 44,265.0 – 81,995.0 |
True damageFinal match statistic reported by the match source. | 4,910.6 | 5 / 5 | 2,069.0 – 9,813.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,984.3 | 5 / 5 | 2,288.7 – 3,720.1 |
Damage takenFinal match statistic reported by the match source. | 119,969.0 | 5 / 5 | 101,827.0 – 140,508.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,906.8 | 5 / 5 | 102,674.0 – 176,002.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 70,115.2 | 5 / 5 | 64,387.0 – 74,824.0 |
Gold spentFinal match statistic reported by the match source. | 63,586.8 | 5 / 5 | 56,410.0 – 73,565.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.0 | 5 / 5 | 1,796.1 – 2,152.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.7% | 5 / 5 | 84.0% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,274.6 | 5 / 5 | 1,162.0 – 1,404.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 5 / 5 | 34.9 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 63.8 | 5 / 5 | 23.0 – 133.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.6 | 5 / 5 | -49.0 – +23.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +737.6 | 5 / 5 | -1,753.0 – +2,853.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +487.6 | 5 / 5 | -1,541.0 – +2,286.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 397.6 | 5 / 5 | 351.0 – 460.0 |
Vision score / minFinal match statistic reported by the match source. | 11.15 | 5 / 5 | 10.54 – 11.71 |
Wards placedFinal match statistic reported by the match source. | 144.4 | 5 / 5 | 124.0 – 175.0 |
Wards clearedFinal match statistic reported by the match source. | 70.2 | 5 / 5 | 56.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 50.0 | 5 / 5 | 42.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 5 / 5 | 1.26 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,331.2 | 5 / 5 | 5,989.8 – 10,073.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,869.1 | 5 / 5 | 4,292.5 – 5,612.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 5 / 5 | 16.8 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.7 | 5 / 5 | 15.8 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 35:34 | 5 / 5 | 32:25 – 39:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 5 / 5 | 3.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 5 / 5 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 5 / 5 | 5.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 5 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable