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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.5 | 54 / 54 | 8.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 54 / 54 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 45.6 | 54 / 54 | 10.0 – 96.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.02 | 54 / 54 | 0.90 – 20.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.3% | 54 / 54 | 42.2% – 87.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.1 | 54 / 54 | 19.0 – 135.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 54 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 54 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 54 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 54 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 54 | — |
First bloodFinal match statistic reported by the match source. | 44.4% | 54 / 54 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.0% | 54 / 54 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 54 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 54 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,776.6 | 54 / 54 | 55,858.0 – 177,396.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 54 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 54 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 54 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,080.0 | 54 / 54 | 1,674.9 – 4,291.5 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 54 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 54 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,815.0 | 54 / 54 | 52,436.0 – 92,355.0 |
Gold spentFinal match statistic reported by the match source. | 61,624.1 | 54 / 54 | 48,157.0 – 84,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 54 / 54 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,047.1 | 54 / 54 | 1,732.6 – 2,349.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 54 / 54 | 84.4% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,422.0 | 54 / 54 | 1,010.0 – 1,813.0 |
CS / minFinal match statistic reported by the match source. | 42.9 | 54 / 54 | 37.2 – 49.3 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 54 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 54 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +810.4 | 54 / 54 | -3,371.0 – +6,452.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 54 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.4 | 54 / 54 | 221.0 – 489.0 |
Vision score / minFinal match statistic reported by the match source. | 9.96 | 54 / 54 | 8.03 – 11.85 |
Wards placedFinal match statistic reported by the match source. | 130.3 | 54 / 54 | 88.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 54.5 | 54 / 54 | 22.0 – 93.0 |
Control wards placedFinal match statistic reported by the match source. | 48.1 | 54 / 54 | 29.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 54 / 54 | 0.91 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 54 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,224.0 | 54 / 54 | 1,905.3 – 33,931.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.0 | 54 / 54 | 17.9 – 24.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 54 / 54 | 13.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:16 | 54 / 54 | 25:01 – 45:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 54 / 54 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 54 / 54 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 54 / 54 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 54 / 54 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 54 / 54 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.3% | 53 / 54 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.1% | 54 / 54 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 54 / 54 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 54 / 54 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 54 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 54 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable