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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.2 | 15 / 15 | 8.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 11.4 | 15 / 15 | 4.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 41.7 | 15 / 15 | 19.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.35 | 15 / 15 | 1.78 – 17.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 15 / 15 | 50.4% – 71.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.9 | 15 / 15 | 27.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,755.5 | 15 / 15 | 57,024.0 – 186,434.0 |
Physical damageFinal match statistic reported by the match source. | 57,534.3 | 15 / 15 | 32,857.0 – 94,115.0 |
Magic damageFinal match statistic reported by the match source. | 41,564.9 | 15 / 15 | 18,106.0 – 79,536.0 |
True damageFinal match statistic reported by the match source. | 3,652.9 | 15 / 15 | 540.0 – 12,779.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,229.6 | 15 / 15 | 2,145.1 – 4,713.9 |
Damage takenFinal match statistic reported by the match source. | 112,685.7 | 15 / 15 | 75,048.0 – 182,741.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,775.4 | 15 / 15 | 52,283.0 – 196,933.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,453.3 | 15 / 15 | 49,946.0 – 79,932.0 |
Gold spentFinal match statistic reported by the match source. | 59,083.9 | 15 / 15 | 44,358.0 – 72,448.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,079.1 | 15 / 15 | 1,879.2 – 2,248.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 15 / 15 | 78.5% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,126.1 | 15 / 15 | 903.0 – 1,322.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 15 / 15 | 33.4 – 37.8 |
Turret plates takenFinal match statistic reported by the match source. | 52.3 | 15 / 15 | 17.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.8 | 15 / 15 | -33.0 – +69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,352.8 | 15 / 15 | -3,224.0 – +5,949.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +603.6 | 15 / 15 | -3,158.0 – +5,226.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 315.2 | 15 / 15 | 213.0 – 402.0 |
Vision score / minFinal match statistic reported by the match source. | 9.94 | 15 / 15 | 8.14 – 11.30 |
Wards placedFinal match statistic reported by the match source. | 119.3 | 15 / 15 | 78.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 50.6 | 15 / 15 | 35.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 42.1 | 15 / 15 | 24.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 15 / 15 | 1.10 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,884.7 | 15 / 15 | 5,106.0 – 21,679.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,741.5 | 15 / 15 | 2,865.7 – 14,122.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 15 / 15 | 16.0 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 15 / 15 | 14.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:32 | 15 / 15 | 25:23 – 39:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 15 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.9 | 15 / 15 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 73.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 93.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable