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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
38 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.4 | 38 / 38 | 6.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 12.2 | 38 / 38 | 3.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 38.4 | 38 / 38 | 6.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.55 | 38 / 38 | 0.80 – 28.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 38 / 38 | 40.0% – 84.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.7 | 38 / 38 | 12.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 38 | — |
First bloodFinal match statistic reported by the match source. | 60.5% | 38 / 38 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.3% | 38 / 38 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 38 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 38 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,441.7 | 38 / 38 | 53,352.0 – 145,438.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 38 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 38 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 38 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 38 / 38 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,834.6 | 38 / 38 | 1,829.6 – 4,332.8 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 38 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 38 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,595.0 | 38 / 38 | 45,162.0 – 81,458.0 |
Gold spentFinal match statistic reported by the match source. | 60,573.9 | 38 / 38 | 43,234.0 – 73,902.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 38 / 38 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,047.0 | 38 / 38 | 1,719.4 – 2,289.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 38 / 38 | 81.4% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,441.2 | 38 / 38 | 1,073.0 – 1,706.0 |
CS / minFinal match statistic reported by the match source. | 44.3 | 38 / 38 | 39.5 – 51.7 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 38 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 38 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,044.2 | 38 / 38 | -2,650.0 – +7,778.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 38 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 334.9 | 38 / 38 | 184.0 – 471.0 |
Vision score / minFinal match statistic reported by the match source. | 10.20 | 38 / 38 | 7.58 – 12.24 |
Wards placedFinal match statistic reported by the match source. | 127.0 | 38 / 38 | 68.0 – 180.0 |
Wards clearedFinal match statistic reported by the match source. | 55.9 | 38 / 38 | 25.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 44.1 | 38 / 38 | 17.0 – 61.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 38 / 38 | 1.02 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 38 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,442.2 | 38 / 38 | 2,020.1 – 21,609.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.6 | 38 / 38 | 19.0 – 24.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 38 / 38 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:39 | 38 / 38 | 24:13 – 40:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 38 / 38 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 38 / 38 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 38 / 38 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 38 / 38 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 38 / 38 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.5% | 38 / 38 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.1% | 38 / 38 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 38 / 38 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 38 / 38 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 38 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 38 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 38 team-games · 38 known results · Coverage varies by metric · — unavailable