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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
58 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 58 / 58 | 0.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 58 / 58 | 1.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 31.2 | 58 / 58 | 0.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.42 | 58 / 58 | 0.00 – 45.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 57 / 58 | 41.5% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.9 | 58 / 58 | 0.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 58 / 58 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 58 / 58 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 58 / 58 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 58 / 58 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 58 / 58 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 53.4% | 58 / 58 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.6% | 58 / 58 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 58 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 58 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,701.6 | 58 / 58 | 36,797.0 – 203,645.0 |
Physical damageFinal match statistic reported by the match source. | 47,687.3 | 58 / 58 | 18,521.0 – 95,385.0 |
Magic damageFinal match statistic reported by the match source. | 43,667.4 | 58 / 58 | 15,149.0 – 91,956.0 |
True damageFinal match statistic reported by the match source. | 5,342.6 | 58 / 58 | 64.0 – 29,643.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 58 / 58 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,743.8 | 58 / 58 | 1,577.0 – 4,144.7 |
Damage takenFinal match statistic reported by the match source. | 134,802.6 | 58 / 58 | 67,209.0 – 357,994.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,679.9 | 58 / 58 | 40,331.0 – 404,993.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,677.5 | 58 / 58 | 36,212.0 – 109,230.0 |
Gold spentFinal match statistic reported by the match source. | 63,260.3 | 58 / 58 | 34,943.0 – 97,333.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 58 / 58 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,920.2 | 58 / 58 | 1,551.9 – 2,402.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.9% | 58 / 58 | 84.0% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,229.5 | 58 / 58 | 778.0 – 2,039.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 58 / 58 | 32.4 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 35.2 | 58 / 58 | 5.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.1 | 53 / 58 | -84.0 – +104.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -985.4 | 58 / 58 | -7,922.0 – +8,807.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -819.8 | 53 / 58 | -5,285.0 – +7,566.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 353.7 | 58 / 58 | 162.0 – 588.0 |
Vision score / minFinal match statistic reported by the match source. | 10.07 | 58 / 58 | 6.94 – 12.15 |
Wards placedFinal match statistic reported by the match source. | 133.9 | 58 / 58 | 73.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 53.1 | 58 / 58 | 19.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 40.3 | 58 / 58 | 18.0 – 67.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 58 / 58 | 0.88 – 2.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,273.1 | 58 / 58 | 3,573.5 – 72,626.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,597.5 | 58 / 58 | 1,724.4 – 55,773.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 58 / 58 | 15.9 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 58 / 58 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:45 | 58 / 58 | 23:20 – 56:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 58 / 58 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 58 / 58 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 58 / 58 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 30 / 58 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 58 / 58 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.4% | 58 / 58 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.5% | 58 / 58 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 34.5% | 58 / 58 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.9% | 58 / 58 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 39.7% | 58 / 58 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 30 / 58 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 58 team-games · 58 known results · Coverage varies by metric · — unavailable