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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.2 | 6 / 6 | 0.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 6 / 6 | 8.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 30.8 | 6 / 6 | 0.0 – 52.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.40 | 6 / 6 | 0.00 – 9.63 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.9% | 5 / 6 | 61.6% – 73.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.0 | 6 / 6 | 0.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 6 / 6 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 6 / 6 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,477.2 | 6 / 6 | 36,797.0 – 134,715.0 |
Physical damageFinal match statistic reported by the match source. | 46,354.2 | 6 / 6 | 18,521.0 – 62,783.0 |
Magic damageFinal match statistic reported by the match source. | 44,137.2 | 6 / 6 | 18,210.0 – 64,006.0 |
True damageFinal match statistic reported by the match source. | 3,981.5 | 6 / 6 | 64.0 – 7,921.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,753.8 | 6 / 6 | 1,577.0 – 3,326.3 |
Damage takenFinal match statistic reported by the match source. | 132,263.7 | 6 / 6 | 75,043.0 – 178,272.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,546.8 | 6 / 6 | 40,331.0 – 178,440.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,036.2 | 6 / 6 | 36,212.0 – 76,654.0 |
Gold spentFinal match statistic reported by the match source. | 58,780.5 | 6 / 6 | 34,943.0 – 75,754.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,843.9 | 6 / 6 | 1,551.9 – 2,063.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 6 / 6 | 89.2% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,140.2 | 6 / 6 | 805.0 – 1,356.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 6 / 6 | 33.5 – 35.0 |
Turret plates takenFinal match statistic reported by the match source. | 32.8 | 6 / 6 | 11.0 – 58.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -34.5 | 6 / 6 | -67.0 – -4.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,904.2 | 6 / 6 | -6,447.0 – -225.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,604.8 | 6 / 6 | -5,285.0 – +874.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 319.2 | 6 / 6 | 162.0 – 393.0 |
Vision score / minFinal match statistic reported by the match source. | 9.45 | 6 / 6 | 6.94 – 10.73 |
Wards placedFinal match statistic reported by the match source. | 120.0 | 6 / 6 | 77.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 46.0 | 6 / 6 | 19.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 34.7 | 6 / 6 | 23.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 6 / 6 | 1.02 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,214.4 | 6 / 6 | 3,573.5 – 16,956.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,383.8 | 6 / 6 | 1,724.4 – 8,500.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 6 / 6 | 16.7 – 22.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 6 / 6 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 33:17 | 6 / 6 | 23:20 – 40:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 6 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 6 / 6 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable