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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 20 / 20 | 7.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 20 / 20 | 1.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 20 / 20 | 10.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.66 | 20 / 20 | 0.71 – 45.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 20 / 20 | 48.6% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.0 | 20 / 20 | 17.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 20 / 20 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 20 / 20 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,094.7 | 20 / 20 | 50,036.0 – 203,645.0 |
Physical damageFinal match statistic reported by the match source. | 44,887.4 | 20 / 20 | 27,205.0 – 95,385.0 |
Magic damageFinal match statistic reported by the match source. | 43,170.1 | 20 / 20 | 17,318.0 – 84,875.0 |
True damageFinal match statistic reported by the match source. | 7,033.1 | 20 / 20 | 899.0 – 29,643.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,643.2 | 20 / 20 | 1,608.7 – 4,144.7 |
Damage takenFinal match statistic reported by the match source. | 136,771.5 | 20 / 20 | 67,209.0 – 357,994.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,259.1 | 20 / 20 | 50,041.0 – 404,993.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,595.6 | 20 / 20 | 42,401.0 – 93,568.0 |
Gold spentFinal match statistic reported by the match source. | 64,913.1 | 20 / 20 | 40,750.0 – 92,565.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,951.8 | 20 / 20 | 1,766.7 – 2,237.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 20 / 20 | 84.0% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,243.8 | 20 / 20 | 778.0 – 1,676.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 20 / 20 | 32.4 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 38.4 | 20 / 20 | 7.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.9 | 15 / 20 | -73.0 – +39.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,119.8 | 20 / 20 | -7,922.0 – +2,350.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -798.3 | 15 / 20 | -5,049.0 – +2,274.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 371.9 | 20 / 20 | 198.0 – 557.0 |
Vision score / minFinal match statistic reported by the match source. | 10.41 | 20 / 20 | 8.25 – 12.15 |
Wards placedFinal match statistic reported by the match source. | 143.5 | 20 / 20 | 73.0 – 223.0 |
Wards clearedFinal match statistic reported by the match source. | 53.2 | 20 / 20 | 24.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 44.9 | 20 / 20 | 18.0 – 67.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.39 | 20 / 20 | 0.88 – 2.18 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,142.1 | 20 / 20 | 3,652.1 – 72,626.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,582.0 | 20 / 20 | 1,766.7 – 55,773.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 20 / 20 | 16.0 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 20 / 20 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:16 | 20 / 20 | 24:00 – 49:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 20 / 20 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 8 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable