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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.7 | 21 / 21 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 21 / 21 | 5.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 21 / 21 | 7.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.21 | 21 / 21 | 0.58 – 11.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 21 / 21 | 41.5% – 78.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.7 | 21 / 21 | 11.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 21 / 21 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 21 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 21 / 21 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 21 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 21 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,140.9 | 21 / 21 | 61,037.0 – 176,685.0 |
Physical damageFinal match statistic reported by the match source. | 51,862.5 | 21 / 21 | 32,045.0 – 91,117.0 |
Magic damageFinal match statistic reported by the match source. | 46,356.5 | 21 / 21 | 25,121.0 – 91,956.0 |
True damageFinal match statistic reported by the match source. | 4,917.5 | 21 / 21 | 365.0 – 14,570.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,868.8 | 21 / 21 | 1,969.7 – 4,011.1 |
Damage takenFinal match statistic reported by the match source. | 140,697.6 | 21 / 21 | 87,424.0 – 219,466.0 |
Damage mitigatedFinal match statistic reported by the match source. | 133,473.0 | 21 / 21 | 85,751.0 – 232,884.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,263.0 | 21 / 21 | 40,620.0 – 109,230.0 |
Gold spentFinal match statistic reported by the match source. | 63,717.9 | 21 / 21 | 38,440.0 – 97,333.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,891.8 | 21 / 21 | 1,658.0 – 2,132.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.7% | 21 / 21 | 87.7% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,252.6 | 21 / 21 | 813.0 – 2,039.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 21 / 21 | 32.5 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 31.8 | 21 / 21 | 11.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -16.2 | 21 / 21 | -69.0 – +56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,227.2 | 21 / 21 | -5,637.0 – +1,449.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,231.4 | 21 / 21 | -5,030.0 – +1,601.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 356.7 | 21 / 21 | 205.0 – 588.0 |
Vision score / minFinal match statistic reported by the match source. | 9.92 | 21 / 21 | 8.10 – 11.60 |
Wards placedFinal match statistic reported by the match source. | 131.1 | 21 / 21 | 81.0 – 217.0 |
Wards clearedFinal match statistic reported by the match source. | 56.0 | 21 / 21 | 26.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 39.9 | 21 / 21 | 23.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 21 / 21 | 1.04 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,442.4 | 21 / 21 | 4,204.9 – 17,484.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,558.0 | 21 / 21 | 1,882.3 – 10,688.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 21 / 21 | 16.0 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 21 / 21 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 35:32 | 21 / 21 | 24:30 – 56:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 21 / 21 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 12 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 21 / 21 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable