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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 11 / 11 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 11 / 11 | 7.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 27.5 | 11 / 11 | 7.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.42 | 11 / 11 | 0.55 – 11.29 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.9% | 11 / 11 | 48.0% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.6 | 11 / 11 | 12.0 – 79.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 11 / 11 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 63.6% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,543.2 | 11 / 11 | 44,126.0 – 127,267.0 |
Physical damageFinal match statistic reported by the match source. | 45,534.5 | 11 / 11 | 24,112.0 – 73,544.0 |
Magic damageFinal match statistic reported by the match source. | 39,181.9 | 11 / 11 | 15,149.0 – 65,232.0 |
True damageFinal match statistic reported by the match source. | 3,823.1 | 11 / 11 | 1,065.0 – 6,483.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,682.6 | 11 / 11 | 1,728.2 – 3,722.7 |
Damage takenFinal match statistic reported by the match source. | 121,353.6 | 11 / 11 | 84,395.0 – 164,405.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,094.5 | 11 / 11 | 71,015.0 – 180,751.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,603.9 | 11 / 11 | 43,035.0 – 84,315.0 |
Gold spentFinal match statistic reported by the match source. | 61,825.5 | 11 / 11 | 41,078.0 – 74,335.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,958.5 | 11 / 11 | 1,685.4 – 2,402.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.7% | 11 / 11 | 88.2% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,208.1 | 11 / 11 | 857.0 – 1,491.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 11 / 11 | 33.6 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 37.4 | 11 / 11 | 5.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.0 | 11 / 11 | -84.0 – +104.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +221.5 | 11 / 11 | -6,714.0 – +8,807.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +365.0 | 11 / 11 | -4,706.0 – +7,566.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 333.8 | 11 / 11 | 234.0 – 439.0 |
Vision score / minFinal match statistic reported by the match source. | 10.04 | 11 / 11 | 9.16 – 11.14 |
Wards placedFinal match statistic reported by the match source. | 129.5 | 11 / 11 | 91.0 – 163.0 |
Wards clearedFinal match statistic reported by the match source. | 51.5 | 11 / 11 | 37.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 35.7 | 11 / 11 | 20.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 11 / 11 | 1.03 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,215.6 | 11 / 11 | 4,427.1 – 12,076.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,841.3 | 11 / 11 | 1,956.1 – 8,677.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 11 / 11 | 15.9 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 11 / 11 | 12.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 33:07 | 11 / 11 | 25:17 – 39:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 11 / 11 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable