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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
120 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 120 / 120 | 0.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 120 / 120 | 0.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 29.6 | 120 / 120 | 0.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.68 | 120 / 120 | 0.00 – 53.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 119 / 120 | 26.7% – 85.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.7 | 120 / 120 | 0.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 120 / 120 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 120 / 120 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 120 / 120 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 120 / 120 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 120 / 120 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.8% | 120 / 120 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 120 / 120 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 120 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 120 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,003.2 | 120 / 120 | 1,171.0 – 173,344.0 |
Physical damageFinal match statistic reported by the match source. | 40,612.5 | 120 / 120 | 742.0 – 91,179.0 |
Magic damageFinal match statistic reported by the match source. | 35,614.1 | 120 / 120 | 428.0 – 84,435.0 |
True damageFinal match statistic reported by the match source. | 4,772.7 | 120 / 120 | 0.0 – 33,796.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 120 / 120 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,607.1 | 120 / 120 | 38.9 – 4,156.2 |
Damage takenFinal match statistic reported by the match source. | 112,207.1 | 120 / 120 | 1,633.0 – 207,562.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,831.4 | 120 / 120 | 502.0 – 223,220.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,833.3 | 120 / 120 | 3,517.0 – 101,316.0 |
Gold spentFinal match statistic reported by the match source. | 53,680.0 | 120 / 120 | 2,500.0 – 90,218.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 120 / 120 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,875.2 | 120 / 120 | 117.0 – 2,362.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 120 / 120 | 71.1% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,070.5 | 120 / 120 | 10.0 – 1,767.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 120 / 120 | 0.3 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 34.2 | 120 / 120 | 0.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.7 | 110 / 120 | -81.0 – +69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -493.9 | 118 / 120 | -6,736.0 – +5,634.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -385.6 | 110 / 120 | -5,327.0 – +3,581.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.2 | 120 / 120 | 0.0 – 566.0 |
Vision score / minFinal match statistic reported by the match source. | 9.46 | 120 / 120 | 0.00 – 12.49 |
Wards placedFinal match statistic reported by the match source. | 112.7 | 120 / 120 | 1.0 – 213.0 |
Wards clearedFinal match statistic reported by the match source. | 46.3 | 120 / 120 | 0.0 – 92.0 |
Control wards placedFinal match statistic reported by the match source. | 37.9 | 120 / 120 | 0.0 – 79.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 120 / 120 | 0.33 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,034.1 | 119 / 120 | 3,601.3 – 82,078.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,624.1 | 119 / 120 | 1,595.7 – 57,021.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 120 / 120 | 2.8 – 23.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 120 / 120 | 1.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:45 | 120 / 120 | 22:46 – 49:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 120 / 120 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 120 / 120 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 120 / 120 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 76 / 120 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.5 | 120 / 120 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 120 / 120 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.7% | 120 / 120 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 120 / 120 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.3% | 120 / 120 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.7% | 120 / 120 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.6% | 76 / 120 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 120 team-games · 120 known results · Coverage varies by metric · — unavailable