Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.5 | 25 / 25 | 1.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 14.5 | 25 / 25 | 0.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 25 / 25 | 1.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.73 | 25 / 25 | 0.57 – 53.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.2% | 25 / 25 | 26.7% – 75.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.2 | 25 / 25 | 2.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 25 / 25 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 25 / 25 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 25 / 25 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,091.5 | 25 / 25 | 1,171.0 – 127,426.0 |
Physical damageFinal match statistic reported by the match source. | 41,273.1 | 25 / 25 | 742.0 – 85,441.0 |
Magic damageFinal match statistic reported by the match source. | 33,852.8 | 25 / 25 | 428.0 – 61,336.0 |
True damageFinal match statistic reported by the match source. | 4,961.9 | 25 / 25 | 0.0 – 15,137.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,722.5 | 25 / 25 | 38.9 – 4,089.8 |
Damage takenFinal match statistic reported by the match source. | 102,104.6 | 25 / 25 | 1,633.0 – 183,655.0 |
Damage mitigatedFinal match statistic reported by the match source. | 96,516.1 | 25 / 25 | 502.0 – 213,339.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,394.8 | 25 / 25 | 3,517.0 – 82,520.0 |
Gold spentFinal match statistic reported by the match source. | 50,080.3 | 25 / 25 | 2,500.0 – 76,210.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,890.7 | 25 / 25 | 117.0 – 2,362.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.4% | 25 / 25 | 71.1% – 97.5% |
Total CSFinal match statistic reported by the match source. | 947.5 | 25 / 25 | 10.0 – 1,268.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 25 / 25 | 0.3 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 45.3 | 25 / 25 | 0.0 – 105.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.5 | 19 / 25 | -39.0 – +69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +853.0 | 23 / 25 | -5,232.0 – +5,634.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +525.2 | 19 / 25 | -3,633.0 – +3,581.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.7 | 25 / 25 | 0.0 – 394.0 |
Vision score / minFinal match statistic reported by the match source. | 8.82 | 25 / 25 | 0.00 – 11.58 |
Wards placedFinal match statistic reported by the match source. | 102.2 | 25 / 25 | 1.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 38.4 | 25 / 25 | 0.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 35.8 | 25 / 25 | 0.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 25 / 25 | 0.33 – 1.88 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,027.5 | 24 / 25 | 3,611.2 – 82,078.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,805.4 | 24 / 25 | 1,709.4 – 57,021.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 25 / 25 | 2.8 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 25 / 25 | 1.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:25 | 25 / 25 | 23:39 – 38:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 25 / 25 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 20 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 25 / 25 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 20 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable