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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 18 / 18 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 18 / 18 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 18 / 18 | 7.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.11 | 18 / 18 | 0.65 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.4% | 18 / 18 | 44.4% – 85.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.6 | 18 / 18 | 12.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 18 / 18 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 18 / 18 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 18 / 18 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 18 / 18 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 22.2% | 18 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,292.7 | 18 / 18 | 43,457.0 – 113,909.0 |
Physical damageFinal match statistic reported by the match source. | 41,837.2 | 18 / 18 | 20,543.0 – 60,670.0 |
Magic damageFinal match statistic reported by the match source. | 35,221.2 | 18 / 18 | 17,060.0 – 64,094.0 |
True damageFinal match statistic reported by the match source. | 5,230.6 | 18 / 18 | 1,110.0 – 12,212.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,634.5 | 18 / 18 | 1,564.1 – 3,661.7 |
Damage takenFinal match statistic reported by the match source. | 106,424.3 | 18 / 18 | 65,313.0 – 146,404.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,281.8 | 18 / 18 | 55,300.0 – 165,147.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,965.1 | 18 / 18 | 45,725.0 – 77,380.0 |
Gold spentFinal match statistic reported by the match source. | 56,318.8 | 18 / 18 | 44,080.0 – 71,158.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,945.5 | 18 / 18 | 1,659.9 – 2,287.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 18 / 18 | 82.6% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,108.2 | 18 / 18 | 829.0 – 1,380.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 18 / 18 | 32.0 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 49.4 | 18 / 18 | 10.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -0.3 | 18 / 18 | -62.0 – +55.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -331.2 | 18 / 18 | -3,693.0 – +3,485.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -513.1 | 18 / 18 | -5,153.0 – +2,925.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.4 | 18 / 18 | 210.0 – 418.0 |
Vision score / minFinal match statistic reported by the match source. | 9.84 | 18 / 18 | 8.18 – 11.13 |
Wards placedFinal match statistic reported by the match source. | 121.7 | 18 / 18 | 88.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 45.8 | 18 / 18 | 31.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 42.7 | 18 / 18 | 27.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 18 / 18 | 0.92 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,095.0 | 18 / 18 | 3,875.6 – 32,656.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,064.3 | 18 / 18 | 1,875.8 – 28,042.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 18 / 18 | 15.0 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 18 / 18 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:21 | 18 / 18 | 25:41 – 38:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 18 / 18 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 14 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 18 / 18 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 18 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable