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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.3 | 7 / 7 | 6.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 7 / 7 | 5.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 24.9 | 7 / 7 | 10.0 – 44.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.02 | 7 / 7 | 0.71 – 10.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 7 / 7 | 40.0% – 66.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.1 | 7 / 7 | 20.0 – 63.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 7 / 7 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,429.0 | 7 / 7 | 60,863.0 – 104,554.0 |
Physical damageFinal match statistic reported by the match source. | 40,408.3 | 7 / 7 | 23,384.0 – 55,370.0 |
Magic damageFinal match statistic reported by the match source. | 35,460.1 | 7 / 7 | 20,039.0 – 55,436.0 |
True damageFinal match statistic reported by the match source. | 4,556.7 | 7 / 7 | 715.0 – 14,195.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,706.3 | 7 / 7 | 2,247.2 – 3,851.0 |
Damage takenFinal match statistic reported by the match source. | 119,349.4 | 7 / 7 | 98,290.0 – 140,983.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,937.7 | 7 / 7 | 85,401.0 – 164,773.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,325.4 | 7 / 7 | 47,017.0 – 67,811.0 |
Gold spentFinal match statistic reported by the match source. | 53,845.3 | 7 / 7 | 44,533.0 – 61,863.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,922.6 | 7 / 7 | 1,693.4 – 2,204.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 7 / 7 | 89.2% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,061.9 | 7 / 7 | 905.0 – 1,284.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 7 / 7 | 33.4 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 38.4 | 7 / 7 | 9.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +4.3 | 7 / 7 | -26.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +107.1 | 7 / 7 | -2,425.0 – +3,363.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +470.6 | 7 / 7 | -1,385.0 – +1,771.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.1 | 7 / 7 | 230.0 – 338.0 |
Vision score / minFinal match statistic reported by the match source. | 9.02 | 7 / 7 | 8.28 – 10.20 |
Wards placedFinal match statistic reported by the match source. | 107.0 | 7 / 7 | 88.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 39.4 | 7 / 7 | 29.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 31.0 | 7 / 7 | 24.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 7 / 7 | 1.05 – 1.75 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,476.3 | 7 / 7 | 4,384.7 – 20,990.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,110.7 | 7 / 7 | 1,794.5 – 13,562.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 7 / 7 | 16.5 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 7 / 7 | 13.6 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 29:50 | 7 / 7 | 27:05 – 36:27 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 7 / 7 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable