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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
85 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 85 / 85 | 1.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 85 / 85 | 1.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 34.2 | 85 / 85 | 1.0 – 92.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.42 | 85 / 85 | 0.12 – 55.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.3% | 85 / 85 | 36.0% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 85 / 85 | 2.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 85 / 85 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 85 / 85 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 85 / 85 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 85 / 85 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 85 / 85 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 44.7% | 85 / 85 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.4% | 85 / 85 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 85 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 85 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,834.7 | 85 / 85 | 40,163.0 – 185,959.0 |
Physical damageFinal match statistic reported by the match source. | 40,909.3 | 85 / 85 | 11,750.0 – 103,124.0 |
Magic damageFinal match statistic reported by the match source. | 43,303.8 | 85 / 85 | 15,084.0 – 102,887.0 |
True damageFinal match statistic reported by the match source. | 3,617.6 | 85 / 85 | 265.0 – 18,271.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,709.8 | 85 / 85 | 1,521.1 – 4,346.5 |
Damage takenFinal match statistic reported by the match source. | 113,801.2 | 85 / 85 | 56,977.0 – 184,149.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,468.5 | 85 / 85 | 53,042.0 – 309,118.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,044.8 | 85 / 85 | 40,119.0 – 87,813.0 |
Gold spentFinal match statistic reported by the match source. | 56,658.6 | 85 / 85 | 37,765.0 – 81,533.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 85 / 85 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,904.9 | 85 / 85 | 1,568.8 – 2,249.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 85 / 85 | 81.1% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,115.2 | 85 / 85 | 775.0 – 1,458.0 |
CS / minFinal match statistic reported by the match source. | 34.9 | 85 / 85 | 30.7 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 38.6 | 85 / 85 | 1.0 – 134.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.9 | 82 / 85 | -89.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +64.9 | 85 / 85 | -5,853.0 – +5,149.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +355.0 | 82 / 85 | -4,541.0 – +4,912.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 295.0 | 85 / 85 | 162.0 – 454.0 |
Vision score / minFinal match statistic reported by the match source. | 9.12 | 85 / 85 | 6.56 – 11.37 |
Wards placedFinal match statistic reported by the match source. | 110.4 | 85 / 85 | 64.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 44.7 | 85 / 85 | 16.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 30.1 | 85 / 85 | 7.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 85 / 85 | 0.81 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,067.6 | 85 / 85 | 3,259.3 – 73,426.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,327.6 | 85 / 85 | 1,543.0 – 60,330.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 85 / 85 | 14.9 – 23.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 85 / 85 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:00 | 85 / 85 | 22:46 – 42:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 85 / 85 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 85 / 85 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 85 / 85 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 54 / 85 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 85 / 85 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.7% | 85 / 85 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.9% | 85 / 85 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 85 / 85 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 85 / 85 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.6% | 85 / 85 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 74.1% | 54 / 85 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 85 team-games · 85 known results · Coverage varies by metric · — unavailable