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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 15 / 15 | 8.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 15.8 | 15 / 15 | 3.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 42.1 | 15 / 15 | 15.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.81 | 15 / 15 | 1.42 – 21.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 15 / 15 | 54.4% – 79.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.2 | 15 / 15 | 23.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 15 / 15 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,048.3 | 15 / 15 | 60,153.0 – 144,710.0 |
Physical damageFinal match statistic reported by the match source. | 50,365.1 | 15 / 15 | 27,257.0 – 88,732.0 |
Magic damageFinal match statistic reported by the match source. | 46,935.9 | 15 / 15 | 22,218.0 – 81,733.0 |
True damageFinal match statistic reported by the match source. | 3,743.8 | 15 / 15 | 808.0 – 9,864.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,036.1 | 15 / 15 | 2,012.9 – 3,927.0 |
Damage takenFinal match statistic reported by the match source. | 136,525.4 | 15 / 15 | 88,594.0 – 184,149.0 |
Damage mitigatedFinal match statistic reported by the match source. | 137,863.3 | 15 / 15 | 81,906.0 – 225,654.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,810.6 | 15 / 15 | 45,332.0 – 74,567.0 |
Gold spentFinal match statistic reported by the match source. | 59,370.5 | 15 / 15 | 43,786.0 – 74,645.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,941.3 | 15 / 15 | 1,612.3 – 2,145.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 15 / 15 | 86.3% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,107.0 | 15 / 15 | 878.0 – 1,458.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 15 / 15 | 30.7 – 36.1 |
Turret plates takenFinal match statistic reported by the match source. | 40.5 | 15 / 15 | 7.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.1 | 15 / 15 | -55.0 – +30.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +176.2 | 15 / 15 | -3,364.0 – +4,376.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +361.8 | 15 / 15 | -2,900.0 – +3,621.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 295.7 | 15 / 15 | 191.0 – 433.0 |
Vision score / minFinal match statistic reported by the match source. | 8.88 | 15 / 15 | 6.56 – 10.73 |
Wards placedFinal match statistic reported by the match source. | 107.6 | 15 / 15 | 77.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 46.5 | 15 / 15 | 26.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 30.6 | 15 / 15 | 20.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 15 / 15 | 0.98 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,640.8 | 15 / 15 | 5,633.8 – 35,009.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,038.6 | 15 / 15 | 1,910.8 – 18,382.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 15 / 15 | 15.4 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 15 / 15 | 13.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 32:57 | 15 / 15 | 25:42 – 40:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 12 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 15 / 15 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable