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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 25 / 25 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 25 / 25 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 31.4 | 25 / 25 | 7.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.10 | 25 / 25 | 0.58 – 47.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 25 / 25 | 42.9% – 85.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.6 | 25 / 25 | 11.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 25 / 25 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 25 / 25 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 25 / 25 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,053.9 | 25 / 25 | 40,163.0 – 159,825.0 |
Physical damageFinal match statistic reported by the match source. | 35,332.2 | 25 / 25 | 14,889.0 – 59,428.0 |
Magic damageFinal match statistic reported by the match source. | 41,816.3 | 25 / 25 | 15,084.0 – 92,336.0 |
True damageFinal match statistic reported by the match source. | 3,901.1 | 25 / 25 | 440.0 – 13,650.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,540.2 | 25 / 25 | 1,521.1 – 3,812.9 |
Damage takenFinal match statistic reported by the match source. | 102,693.6 | 25 / 25 | 56,977.0 – 173,355.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,215.0 | 25 / 25 | 53,042.0 – 234,031.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,935.3 | 25 / 25 | 42,089.0 – 85,327.0 |
Gold spentFinal match statistic reported by the match source. | 55,721.8 | 25 / 25 | 40,060.0 – 79,338.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,899.3 | 25 / 25 | 1,588.2 – 2,244.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 25 / 25 | 84.9% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,095.2 | 25 / 25 | 816.0 – 1,425.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 25 / 25 | 31.1 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 38.0 | 25 / 25 | 1.0 – 134.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.0 | 23 / 25 | -89.0 – +82.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -36.4 | 25 / 25 | -5,297.0 – +5,149.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +77.1 | 23 / 25 | -4,541.0 – +4,449.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.5 | 25 / 25 | 178.0 – 454.0 |
Vision score / minFinal match statistic reported by the match source. | 9.39 | 25 / 25 | 7.14 – 11.37 |
Wards placedFinal match statistic reported by the match source. | 114.7 | 25 / 25 | 66.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 44.0 | 25 / 25 | 19.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 33.2 | 25 / 25 | 18.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 25 / 25 | 0.94 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,151.4 | 25 / 25 | 3,259.3 – 56,127.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,173.8 | 25 / 25 | 1,930.7 – 30,877.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.3 | 25 / 25 | 15.5 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 25 / 25 | 12.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:32 | 25 / 25 | 22:46 – 42:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 25 / 25 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 14 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 25 / 25 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable