Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 31 / 31 | 1.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 12.2 | 31 / 31 | 3.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 31 / 31 | 1.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.03 | 31 / 31 | 0.17 – 19.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 69.8% | 31 / 31 | 40.0% – 84.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.0 | 31 / 31 | 2.0 – 103.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 31 / 31 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 31 / 31 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 31 / 31 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.2% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,847.3 | 31 / 31 | 49,996.0 – 185,959.0 |
Physical damageFinal match statistic reported by the match source. | 42,542.8 | 31 / 31 | 19,379.0 – 103,124.0 |
Magic damageFinal match statistic reported by the match source. | 45,352.2 | 31 / 31 | 21,739.0 – 102,887.0 |
True damageFinal match statistic reported by the match source. | 2,948.5 | 31 / 31 | 265.0 – 11,817.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,801.9 | 31 / 31 | 1,649.1 – 4,346.5 |
Damage takenFinal match statistic reported by the match source. | 112,141.5 | 31 / 31 | 66,759.0 – 182,439.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,546.1 | 31 / 31 | 57,283.0 – 309,118.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,395.2 | 31 / 31 | 40,543.0 – 81,388.0 |
Gold spentFinal match statistic reported by the match source. | 56,679.4 | 31 / 31 | 39,135.0 – 74,912.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,912.3 | 31 / 31 | 1,571.9 – 2,247.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 31 / 31 | 81.1% – 100.0% |
Total CSFinal match statistic reported by the match source. | 1,129.6 | 31 / 31 | 902.0 – 1,437.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 31 / 31 | 30.7 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 41.8 | 31 / 31 | 5.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +17.6 | 31 / 31 | -20.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +684.7 | 31 / 31 | -3,022.0 – +4,457.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,231.1 | 31 / 31 | -2,799.0 – +4,912.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.9 | 31 / 31 | 198.0 – 435.0 |
Vision score / minFinal match statistic reported by the match source. | 9.29 | 31 / 31 | 7.62 – 10.52 |
Wards placedFinal match statistic reported by the match source. | 110.9 | 31 / 31 | 74.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 45.8 | 31 / 31 | 25.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 30.8 | 31 / 31 | 18.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 31 / 31 | 0.81 – 2.28 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,221.2 | 31 / 31 | 4,601.0 – 25,840.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,048.4 | 31 / 31 | 1,880.5 – 20,451.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 31 / 31 | 16.1 – 23.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 31 / 31 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:06 | 31 / 31 | 25:06 – 42:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 31 / 31 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 31 / 31 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 20 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 31 / 31 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 20 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable