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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.6 | 14 / 14 | 1.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 14 / 14 | 1.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 28.6 | 14 / 14 | 2.0 – 92.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.49 | 14 / 14 | 0.12 – 55.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.9% | 14 / 14 | 36.0% – 83.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.2 | 14 / 14 | 3.0 – 122.0 |
Solo killsFinal match statistic reported by the match source. | 0.4 | 14 / 14 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 14.3% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,115.2 | 14 / 14 | 41,394.0 – 165,858.0 |
Physical damageFinal match statistic reported by the match source. | 37,120.4 | 14 / 14 | 11,750.0 – 98,067.0 |
Magic damageFinal match statistic reported by the match source. | 37,532.6 | 14 / 14 | 19,758.0 – 59,782.0 |
True damageFinal match statistic reported by the match source. | 4,458.0 | 14 / 14 | 362.0 – 18,271.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,459.1 | 14 / 14 | 1,634.1 – 4,177.8 |
Damage takenFinal match statistic reported by the match source. | 112,963.7 | 14 / 14 | 73,426.0 – 170,457.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,111.9 | 14 / 14 | 80,253.0 – 186,336.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,286.6 | 14 / 14 | 40,119.0 – 87,813.0 |
Gold spentFinal match statistic reported by the match source. | 55,379.9 | 14 / 14 | 37,765.0 – 81,533.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,859.5 | 14 / 14 | 1,568.8 – 2,249.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 14 / 14 | 82.2% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,127.9 | 14 / 14 | 775.0 – 1,423.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 14 / 14 | 31.4 – 40.6 |
Turret plates takenFinal match statistic reported by the match source. | 30.8 | 14 / 14 | 1.0 – 116.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.9 | 13 / 14 | -83.0 – +45.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,245.9 | 14 / 14 | -5,853.0 – +3,040.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,250.8 | 13 / 14 | -4,396.0 – +1,493.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 275.1 | 14 / 14 | 162.0 – 407.0 |
Vision score / minFinal match statistic reported by the match source. | 8.53 | 14 / 14 | 6.57 – 10.25 |
Wards placedFinal match statistic reported by the match source. | 104.4 | 14 / 14 | 64.0 – 147.0 |
Wards clearedFinal match statistic reported by the match source. | 41.3 | 14 / 14 | 16.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 22.7 | 14 / 14 | 7.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.33 | 14 / 14 | 0.95 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,997.8 | 14 / 14 | 4,047.0 – 73,426.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,672.6 | 14 / 14 | 1,543.0 – 60,330.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.0 | 14 / 14 | 14.9 – 22.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 14 / 14 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:37 | 14 / 14 | 24:39 – 39:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 14 / 14 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 8 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.2 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable