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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
85 observed games in selected scope
2026 / FLYQUEST
4 observed competitions across 2026.
2026 / FLYQUEST
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
18 observed games 11 series
2026 / FLYQUEST
5 players observed across five roles and 85 games.
2026 / FLYQUEST
4 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From Esports World Cup to LCS - Split 3, G2 averaged +176.2 then -36.4 at 15 minutes. Its observed game win rate went from 53.3% to 44.0%.
2026 / FLYQUEST
Objective control and early action across 85 observed games.
in 42 observed games
in 43 observed games
85 observed games. Gold difference at 15 known in 85; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 85 team-games · 85 known results · Coverage varies by metric · — unavailable