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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 7 / 7 | 6.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 14.7 | 7 / 7 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 31.3 | 7 / 7 | 11.0 – 49.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.10 | 7 / 7 | 0.77 – 23.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 7 / 7 | 55.0% – 71.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.6 | 7 / 7 | 17.0 – 72.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 7 / 7 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,462.4 | 7 / 7 | 47,827.0 – 122,981.0 |
Physical damageFinal match statistic reported by the match source. | 40,778.4 | 7 / 7 | 29,235.0 – 69,190.0 |
Magic damageFinal match statistic reported by the match source. | 33,649.0 | 7 / 7 | 14,503.0 – 51,499.0 |
True damageFinal match statistic reported by the match source. | 3,030.4 | 7 / 7 | 526.0 – 7,938.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,475.1 | 7 / 7 | 1,789.0 – 3,051.6 |
Damage takenFinal match statistic reported by the match source. | 102,886.1 | 7 / 7 | 69,293.0 – 166,996.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,929.6 | 7 / 7 | 67,616.0 – 205,034.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,772.4 | 7 / 7 | 46,980.0 – 77,240.0 |
Gold spentFinal match statistic reported by the match source. | 55,521.3 | 7 / 7 | 45,178.0 – 74,100.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,946.7 | 7 / 7 | 1,699.3 – 2,226.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 7 / 7 | 87.6% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,109.3 | 7 / 7 | 945.0 – 1,345.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 7 / 7 | 32.3 – 41.2 |
Turret plates takenFinal match statistic reported by the match source. | 32.7 | 7 / 7 | 5.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.3 | 7 / 7 | -82.0 – +64.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -299.9 | 7 / 7 | -4,186.0 – +1,835.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -338.1 | 7 / 7 | -3,483.0 – +2,212.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 301.4 | 7 / 7 | 222.0 – 414.0 |
Vision score / minFinal match statistic reported by the match source. | 9.72 | 7 / 7 | 8.60 – 11.27 |
Wards placedFinal match statistic reported by the match source. | 117.7 | 7 / 7 | 93.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 47.3 | 7 / 7 | 32.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 33.6 | 7 / 7 | 24.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 7 / 7 | 1.02 – 1.59 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,992.3 | 7 / 7 | 4,106.5 – 34,646.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,062.2 | 7 / 7 | 2,030.7 – 27,104.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 7 / 7 | 17.4 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 7 / 7 | 13.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:47 | 7 / 7 | 24:21 – 40:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 7 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 7 / 7 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable