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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.5 | 16 / 16 | 4.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 16 / 16 | 3.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 22.8 | 16 / 16 | 7.0 – 58.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.02 | 16 / 16 | 0.73 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.2% | 16 / 16 | 40.0% – 82.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.3 | 16 / 16 | 11.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 14 / 16 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 16 / 16 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,053.0 | 2 / 16 | 415.0 – 1,691.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 16 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,194.1 | 16 / 16 | 59,236.0 – 140,749.0 |
Physical damageFinal match statistic reported by the match source. | 42,658.4 | 16 / 16 | 26,063.0 – 63,087.0 |
Magic damageFinal match statistic reported by the match source. | 38,038.3 | 16 / 16 | 19,011.0 – 68,391.0 |
True damageFinal match statistic reported by the match source. | 4,493.1 | 16 / 16 | 461.0 – 10,772.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,705.5 | 16 / 16 | 2,072.0 – 3,473.9 |
Damage takenFinal match statistic reported by the match source. | 118,016.9 | 16 / 16 | 60,302.0 – 161,564.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,690.6 | 16 / 16 | 58,855.0 – 242,180.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,086.3 | 16 / 16 | 43,813.0 – 82,446.0 |
Gold spentFinal match statistic reported by the match source. | 52,788.5 | 16 / 16 | 39,360.0 – 74,965.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,830.2 | 16 / 16 | 1,643.9 – 2,112.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 16 / 16 | 78.8% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,091.4 | 16 / 16 | 827.0 – 1,365.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 16 / 16 | 32.4 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 29.1 | 16 / 16 | 4.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.3 | 14 / 16 | -107.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,234.9 | 16 / 16 | -7,873.0 – +2,139.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -483.2 | 14 / 16 | -5,230.0 – +3,374.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 293.6 | 16 / 16 | 189.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 9.34 | 16 / 16 | 7.40 – 10.93 |
Wards placedFinal match statistic reported by the match source. | 111.1 | 16 / 16 | 75.0 – 167.0 |
Wards clearedFinal match statistic reported by the match source. | 46.8 | 16 / 16 | 26.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 30.8 | 16 / 16 | 19.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 16 / 16 | 1.09 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,179.7 | 16 / 16 | 3,960.2 – 23,981.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,472.9 | 16 / 16 | 1,622.7 – 18,425.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 16 / 16 | 16.3 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 16 / 16 | 12.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:06 | 16 / 16 | 25:33 – 40:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 8 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 16 / 16 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 18.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 18.8% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable