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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.5 | 14 / 14 | 6.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 18.2 | 14 / 14 | 5.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 32.1 | 14 / 14 | 10.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.50 | 14 / 14 | 0.87 – 13.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 14 / 14 | 50.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.6 | 14 / 14 | 16.0 – 108.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 14 / 14 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 64.3% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,123.3 | 14 / 14 | 67,185.0 – 141,609.0 |
Physical damageFinal match statistic reported by the match source. | 45,712.5 | 14 / 14 | 19,793.0 – 82,295.0 |
Magic damageFinal match statistic reported by the match source. | 38,104.7 | 14 / 14 | 24,173.0 – 48,755.0 |
True damageFinal match statistic reported by the match source. | 4,302.0 | 14 / 14 | 224.0 – 13,690.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,637.1 | 14 / 14 | 1,968.2 – 3,455.8 |
Damage takenFinal match statistic reported by the match source. | 127,033.0 | 14 / 14 | 94,603.0 – 206,806.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,941.1 | 14 / 14 | 78,390.0 – 205,425.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,124.4 | 14 / 14 | 47,630.0 – 98,353.0 |
Gold spentFinal match statistic reported by the match source. | 58,665.6 | 14 / 14 | 46,666.0 – 86,645.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,887.8 | 14 / 14 | 1,688.0 – 2,152.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 14 / 14 | 88.1% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,148.4 | 14 / 14 | 897.0 – 1,680.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 14 / 14 | 31.8 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 32.6 | 14 / 14 | 12.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.1 | 8 / 14 | -66.0 – +36.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -487.7 | 14 / 14 | -5,829.0 – +4,709.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -702.9 | 8 / 14 | -2,427.0 – +1,241.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 334.6 | 14 / 14 | 257.0 – 625.0 |
Vision score / minFinal match statistic reported by the match source. | 9.91 | 14 / 14 | 8.84 – 12.10 |
Wards placedFinal match statistic reported by the match source. | 130.8 | 14 / 14 | 100.0 – 235.0 |
Wards clearedFinal match statistic reported by the match source. | 54.6 | 14 / 14 | 33.0 – 110.0 |
Control wards placedFinal match statistic reported by the match source. | 36.3 | 14 / 14 | 25.0 – 69.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 14 / 14 | 1.06 – 1.61 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,974.4 | 14 / 14 | 3,585.3 – 23,950.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,465.7 | 14 / 14 | 1,709.9 – 14,540.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 14 / 14 | 15.8 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 14 / 14 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:23 | 14 / 14 | 28:13 – 51:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 14 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 14 / 14 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable