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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 12 / 12 | 3.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 12 / 12 | 3.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 34.4 | 12 / 12 | 6.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.62 | 12 / 12 | 0.75 – 14.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.2% | 12 / 12 | 60.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.0 | 12 / 12 | 9.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 12 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 12 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 12 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 12 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 12 | — |
First bloodFinal match statistic reported by the match source. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,104.8 | 12 / 12 | 49,429.0 – 143,300.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 12 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 12 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 12 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,515.1 | 12 / 12 | 1,600.5 – 3,643.2 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 12 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,482.8 | 12 / 12 | 51,114.0 – 79,518.0 |
Gold spentFinal match statistic reported by the match source. | 60,260.6 | 12 / 12 | 48,937.0 – 73,009.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,890.5 | 12 / 12 | 1,743.6 – 2,066.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 12 / 12 | 84.8% – 97.7% |
Total CSFinal match statistic reported by the match source. | 1,433.6 | 12 / 12 | 1,058.0 – 1,832.0 |
CS / minFinal match statistic reported by the match source. | 41.6 | 12 / 12 | 36.9 – 46.3 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 12 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,185.1 | 12 / 12 | -4,535.0 – +1,613.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 12 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 336.9 | 12 / 12 | 249.0 – 448.0 |
Vision score / minFinal match statistic reported by the match source. | 9.69 | 12 / 12 | 8.57 – 11.33 |
Wards placedFinal match statistic reported by the match source. | 128.8 | 12 / 12 | 92.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 54.1 | 12 / 12 | 35.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 39.8 | 12 / 12 | 27.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 12 / 12 | 0.92 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 12 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,942.1 | 12 / 12 | 2,323.4 – 26,506.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.9 | 12 / 12 | 18.7 – 25.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.3 | 12 / 12 | 13.8 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 34:30 | 12 / 12 | 28:26 – 39:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 12 / 12 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 12 / 12 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 12 / 12 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 12 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 12 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable