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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
67 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.6 | 67 / 67 | 4.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 20.6 | 67 / 67 | 3.0 – 47.0 |
AssistsFinal match statistic reported by the match source. | 37.8 | 67 / 67 | 7.0 – 95.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.79 | 67 / 67 | 0.38 – 18.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.7% | 67 / 67 | 43.3% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.4 | 67 / 67 | 11.0 – 136.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 65 / 67 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 67 / 67 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 67 / 67 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 67 / 67 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 67 / 67 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 52.2% | 67 / 67 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.8% | 67 / 67 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 341.8 | 6 / 67 | 0.0 – 1,029.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 709.3 | 6 / 67 | 0.0 – 2,071.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,682.6 | 67 / 67 | 46,917.0 – 169,670.0 |
Physical damageFinal match statistic reported by the match source. | 48,453.4 | 67 / 67 | 22,333.0 – 91,761.0 |
Magic damageFinal match statistic reported by the match source. | 41,021.8 | 67 / 67 | 12,215.0 – 85,190.0 |
True damageFinal match statistic reported by the match source. | 5,203.4 | 67 / 67 | 180.0 – 19,205.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,136.3 | 67 / 67 | 1,919.5 – 4,920.3 |
Damage takenFinal match statistic reported by the match source. | 125,290.0 | 67 / 67 | 62,499.0 – 201,713.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,051.9 | 67 / 67 | 54,388.0 – 295,146.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,768.0 | 67 / 67 | 32,704.0 – 88,281.0 |
Gold spentFinal match statistic reported by the match source. | 53,966.7 | 67 / 67 | 25,343.0 – 81,280.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,997.1 | 67 / 67 | 1,550.0 – 2,548.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 67 / 67 | 68.7% – 99.6% |
Total CSFinal match statistic reported by the match source. | 983.4 | 67 / 67 | 541.0 – 1,468.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 67 / 67 | 24.9 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 43.4 | 67 / 67 | 1.0 – 128.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.2 | 47 / 67 | -316.0 – +153.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -371.2 | 64 / 67 | -12,494.0 – +8,786.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -852.2 | 47 / 67 | -12,936.0 – +8,327.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 220.7 | 67 / 67 | 113.0 – 402.0 |
Vision score / minFinal match statistic reported by the match source. | 7.27 | 67 / 67 | 5.32 – 9.73 |
Wards placedFinal match statistic reported by the match source. | 82.8 | 67 / 67 | 47.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 29.0 | 67 / 67 | 6.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 16.6 | 67 / 67 | 4.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 67 / 67 | 1.06 – 2.26 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,091.7 | 67 / 67 | 2,868.8 – 21,122.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,906.0 | 67 / 67 | 1,030.9 – 18,071.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 67 / 67 | 12.6 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 67 / 67 | 11.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:47 | 67 / 67 | 20:25 – 42:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 67 / 67 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 67 / 67 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 67 / 67 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 26 / 67 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 67 / 67 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 67 / 67 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 67 / 67 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 67 / 67 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 67 / 67 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.7% | 67 / 67 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 26 / 67 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 67 team-games · 67 known results · Coverage varies by metric · — unavailable