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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
64 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 64 / 64 | 4.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 64 / 64 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 64 / 64 | 9.0 – 80.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.71 | 64 / 64 | 0.50 – 26.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.0% | 64 / 64 | 40.0% – 83.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.5 | 64 / 64 | 13.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 64 / 64 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 64 / 64 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 64 / 64 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 64 / 64 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 64 / 64 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.3% | 64 / 64 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 64 / 64 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 64 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 64 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,718.4 | 64 / 64 | 48,041.0 – 243,443.0 |
Physical damageFinal match statistic reported by the match source. | 50,670.0 | 64 / 64 | 22,769.0 – 92,086.0 |
Magic damageFinal match statistic reported by the match source. | 47,722.5 | 64 / 64 | 14,941.0 – 154,052.0 |
True damageFinal match statistic reported by the match source. | 4,321.6 | 64 / 64 | 501.0 – 14,828.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 64 / 64 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,128.3 | 64 / 64 | 1,875.4 – 5,237.2 |
Damage takenFinal match statistic reported by the match source. | 123,545.0 | 64 / 64 | 61,584.0 – 338,666.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,600.9 | 64 / 64 | 54,808.0 – 435,307.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,861.0 | 64 / 64 | 42,715.0 – 100,265.0 |
Gold spentFinal match statistic reported by the match source. | 59,168.6 | 64 / 64 | 40,358.0 – 97,798.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 64 / 64 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,991.9 | 64 / 64 | 1,624.9 – 2,427.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 64 / 64 | 80.2% – 100.5% |
Total CSFinal match statistic reported by the match source. | 1,131.8 | 64 / 64 | 841.0 – 1,771.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 64 / 64 | 27.9 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 47.6 | 64 / 64 | 5.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +29.1 | 61 / 64 | -114.0 – +167.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +919.8 | 63 / 64 | -6,731.0 – +8,049.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +862.8 | 61 / 64 | -6,732.0 – +6,885.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.0 | 64 / 64 | 180.0 – 651.0 |
Vision score / minFinal match statistic reported by the match source. | 9.53 | 64 / 64 | 7.14 – 11.62 |
Wards placedFinal match statistic reported by the match source. | 107.4 | 64 / 64 | 59.0 – 221.0 |
Wards clearedFinal match statistic reported by the match source. | 48.5 | 64 / 64 | 16.0 – 118.0 |
Control wards placedFinal match statistic reported by the match source. | 35.5 | 64 / 64 | 13.0 – 83.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 64 / 64 | 1.10 – 2.58 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,101.3 | 64 / 64 | 3,168.4 – 30,792.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,253.2 | 64 / 64 | 1,511.7 – 25,932.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 64 / 64 | 13.8 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 64 / 64 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:49 | 64 / 64 | 22:42 – 57:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 64 / 64 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 64 / 64 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 64 / 64 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 37 / 64 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.2 | 64 / 64 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 64 / 64 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 70.3% | 64 / 64 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 64 / 64 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 64 / 64 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.8% | 64 / 64 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 89.2% | 37 / 64 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 64 team-games · 64 known results · Coverage varies by metric · — unavailable