Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.9 | 29 / 29 | 6.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 29 / 29 | 2.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 37.3 | 29 / 29 | 12.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.04 | 29 / 29 | 0.95 – 26.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 29 / 29 | 40.0% – 75.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.2 | 29 / 29 | 19.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 29 / 29 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 29 / 29 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 48.3% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.9% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,327.8 | 29 / 29 | 68,132.0 – 166,953.0 |
Physical damageFinal match statistic reported by the match source. | 50,851.7 | 29 / 29 | 28,331.0 – 92,086.0 |
Magic damageFinal match statistic reported by the match source. | 50,488.5 | 29 / 29 | 25,150.0 – 86,554.0 |
True damageFinal match statistic reported by the match source. | 3,983.6 | 29 / 29 | 739.0 – 14,828.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,246.4 | 29 / 29 | 2,107.8 – 4,284.4 |
Damage takenFinal match statistic reported by the match source. | 124,211.0 | 29 / 29 | 61,584.0 – 338,666.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,617.4 | 29 / 29 | 54,808.0 – 435,307.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,326.6 | 29 / 29 | 46,961.0 – 100,265.0 |
Gold spentFinal match statistic reported by the match source. | 60,247.0 | 29 / 29 | 43,283.0 – 97,798.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,054.1 | 29 / 29 | 1,624.9 – 2,427.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 29 / 29 | 80.2% – 100.5% |
Total CSFinal match statistic reported by the match source. | 1,158.9 | 29 / 29 | 876.0 – 1,771.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 29 / 29 | 30.8 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 54.3 | 29 / 29 | 12.0 – 110.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +59.3 | 27 / 29 | -11.0 – +167.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,281.0 | 29 / 29 | -2,077.0 – +8,049.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,045.7 | 27 / 29 | -1,730.0 – +6,885.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 325.4 | 29 / 29 | 190.0 – 651.0 |
Vision score / minFinal match statistic reported by the match source. | 9.76 | 29 / 29 | 7.31 – 11.62 |
Wards placedFinal match statistic reported by the match source. | 109.6 | 29 / 29 | 63.0 – 221.0 |
Wards clearedFinal match statistic reported by the match source. | 49.8 | 29 / 29 | 18.0 – 118.0 |
Control wards placedFinal match statistic reported by the match source. | 36.8 | 29 / 29 | 13.0 – 83.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 29 / 29 | 1.10 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,938.3 | 29 / 29 | 4,364.8 – 30,792.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,772.9 | 29 / 29 | 2,290.5 – 25,932.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 29 / 29 | 14.6 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 29 / 29 | 14.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:49 | 29 / 29 | 22:42 – 57:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 29 / 29 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 20 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.2 | 29 / 29 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.7% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 86.2% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 82.8% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 69.0% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 20 / 29 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable