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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 43 / 43 | 0.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 43 / 43 | 0.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 43 / 43 | 0.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.20 | 43 / 43 | 0.00 – 68.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 42 / 43 | 45.7% – 81.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.3 | 43 / 43 | 0.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
First bloodFinal match statistic reported by the match source. | 62.8% | 43 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.5% | 43 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,769.2 | 43 / 43 | 49,175.0 – 172,470.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 43 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,683.5 | 43 / 43 | 1,693.7 – 4,562.8 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 43 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,324.9 | 43 / 43 | 43,637.0 – 108,354.0 |
Gold spentFinal match statistic reported by the match source. | 60,248.7 | 43 / 43 | 41,382.0 – 94,507.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,953.2 | 43 / 43 | 1,620.0 – 2,213.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 43 / 43 | 81.0% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,449.4 | 43 / 43 | 941.0 – 2,326.0 |
CS / minFinal match statistic reported by the match source. | 42.8 | 43 / 43 | 35.5 – 47.9 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 43 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +447.6 | 43 / 43 | -4,780.0 – +7,391.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 43 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 359.4 | 43 / 43 | 205.0 – 749.0 |
Vision score / minFinal match statistic reported by the match source. | 10.46 | 43 / 43 | 8.15 – 13.28 |
Wards placedFinal match statistic reported by the match source. | 137.0 | 43 / 43 | 83.0 – 236.0 |
Wards clearedFinal match statistic reported by the match source. | 58.3 | 43 / 43 | 29.0 – 131.0 |
Control wards placedFinal match statistic reported by the match source. | 49.8 | 43 / 43 | 26.0 – 87.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 43 / 43 | 0.98 – 2.31 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 43 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,116.2 | 42 / 43 | 1,897.3 – 64,655.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.9 | 43 / 43 | 19.0 – 25.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 43 / 43 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:01 | 43 / 43 | 24:55 – 56:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 43 / 43 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 43 / 43 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 43 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 43 / 43 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 43 / 43 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.8% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.8% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 43 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.5% | 43 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable