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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
43 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 43 / 43 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 12.4 | 43 / 43 | 1.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 36.2 | 43 / 43 | 2.0 – 97.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.12 | 43 / 43 | 0.20 – 58.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.5% | 43 / 43 | 46.7% – 84.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.0 | 43 / 43 | 3.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 43 | — |
First bloodFinal match statistic reported by the match source. | 41.9% | 43 / 43 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.2% | 43 / 43 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 43 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,338.9 | 43 / 43 | 42,178.0 – 170,286.0 |
Physical damageFinal match statistic reported by the match source. | 55,006.0 | 2 / 43 | 53,397.0 – 56,615.0 |
Magic damageFinal match statistic reported by the match source. | 50,791.5 | 2 / 43 | 47,499.0 – 54,084.0 |
True damageFinal match statistic reported by the match source. | 2,722.0 | 2 / 43 | 2,003.0 – 3,441.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,676.5 | 43 / 43 | 1,623.3 – 3,568.7 |
Damage takenFinal match statistic reported by the match source. | 111,666.5 | 2 / 43 | 109,504.0 – 113,829.0 |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,669.7 | 43 / 43 | 41,894.0 – 90,953.0 |
Gold spentFinal match statistic reported by the match source. | 56,680.1 | 41 / 43 | 39,822.0 – 81,731.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 43 / 43 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,922.5 | 43 / 43 | 1,612.3 – 2,205.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 41 / 43 | 83.9% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,349.4 | 43 / 43 | 1,006.0 – 1,977.0 |
CS / minFinal match statistic reported by the match source. | 41.5 | 43 / 43 | 32.8 – 46.4 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 43 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 43 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -268.3 | 43 / 43 | -5,065.0 – +4,936.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 43 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 335.5 | 43 / 43 | 211.0 – 551.0 |
Vision score / minFinal match statistic reported by the match source. | 10.19 | 43 / 43 | 8.12 – 11.56 |
Wards placedFinal match statistic reported by the match source. | 128.6 | 43 / 43 | 80.0 – 207.0 |
Wards clearedFinal match statistic reported by the match source. | 53.1 | 43 / 43 | 33.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 47.1 | 43 / 43 | 29.0 – 79.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 43 / 43 | 1.01 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 12,407.4 | 2 / 43 | 10,348.1 – 15,643.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,065.4 | 43 / 43 | 1,904.3 – 55,542.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 21.5 | 43 / 43 | 15.7 – 26.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 43 / 43 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:38 | 43 / 43 | 24:49 – 47:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 43 / 43 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 43 / 43 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 41 / 43 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 41 / 43 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 43 / 43 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.5% | 43 / 43 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 43 / 43 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.8% | 41 / 43 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 51.2% | 41 / 43 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 43 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 43 team-games · 43 known results · Coverage varies by metric · — unavailable