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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
41 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 41 / 41 | 2.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 12.6 | 41 / 41 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 34.8 | 41 / 41 | 4.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.98 | 41 / 41 | 0.43 – 28.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 41 / 41 | 48.6% – 85.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.0 | 41 / 41 | 6.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 41 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 41 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 41 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 41 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 41 | — |
First bloodFinal match statistic reported by the match source. | 61.0% | 41 / 41 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.3% | 41 / 41 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 41 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 41 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,910.4 | 41 / 41 | 57,870.0 – 154,082.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 41 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 41 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 41 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,817.3 | 41 / 41 | 1,787.9 – 4,235.1 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 41 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 41 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,116.5 | 41 / 41 | 48,931.0 – 87,128.0 |
Gold spentFinal match statistic reported by the match source. | 57,280.8 | 41 / 41 | 43,864.0 – 75,315.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 41 / 41 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,002.0 | 41 / 41 | 1,680.5 – 2,362.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 41 / 41 | 82.5% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,394.9 | 41 / 41 | 947.0 – 1,821.0 |
CS / minFinal match statistic reported by the match source. | 44.0 | 41 / 41 | 39.7 – 49.3 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 41 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 41 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +956.8 | 41 / 41 | -4,329.0 – +7,153.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 41 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 334.6 | 41 / 41 | 167.0 – 528.0 |
Vision score / minFinal match statistic reported by the match source. | 10.47 | 41 / 41 | 7.60 – 12.57 |
Wards placedFinal match statistic reported by the match source. | 124.7 | 41 / 41 | 69.0 – 179.0 |
Wards clearedFinal match statistic reported by the match source. | 55.7 | 41 / 41 | 15.0 – 107.0 |
Control wards placedFinal match statistic reported by the match source. | 46.0 | 41 / 41 | 25.0 – 73.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 41 / 41 | 0.92 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 41 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,024.8 | 41 / 41 | 2,140.6 – 28,045.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.1 | 41 / 41 | 18.5 – 26.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 41 / 41 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:45 | 41 / 41 | 21:58 – 44:25 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 41 / 41 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 41 / 41 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 41 / 41 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 41 / 41 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 41 / 41 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 61.0% | 41 / 41 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.7% | 41 / 41 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.5% | 41 / 41 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.4% | 41 / 41 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 41 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 41 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 41 team-games · 41 known results · Coverage varies by metric · — unavailable